Author: Michel Langeveld
Date: 13:22:18 06/05/04
Go up one level in this thread
On June 05, 2004 at 15:26:53, Anthony Cozzie wrote: >On June 05, 2004 at 12:20:18, Tord Romstad wrote: > >>On June 05, 2004 at 10:30:48, Daniel Shawul wrote: >> >>>Hi >>> >>>My engine lost against Gothmog after playing Rg3?? in this position >>> >>>8/8/8/4k1K1/6R1/8/5rp1/8 w - - 0 1 >>> >>>The position is in the 5 man TB but i don't have it yet. >>>DanChess searched to a depth of 18 and still can't solve this position. >>>What is the general guideline to evaluate this position? Should rook >>>pawn endgames(with more than one pawn in general) be evaluated differently? >> >>One of the principles you should implement in your KRPKR evaluation is that >>the defender wants to keep the attacking king as far behind the pawn as >>possible. In your position, the white rook prevents the black king from >>moving forwards in order to assist the pawn. By playing Rg3, white >>allows the king to move closer to the pawn, which cannot possibly be >>good. >> >>Tord > >We need to get Nalimov to write some W/L/D tables. Preferably in C rather than >C++, considering that 2/3 of all instructions in Zappa are from tbindex.cpp :) > >*pokes Eugene* > >anthony If you have the API working with the original Namilov tablebases, you can generate these easily yourself. Michel
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