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Subject: Re: how to evaluate KRP vs KR

Author: Michel Langeveld

Date: 13:22:18 06/05/04

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On June 05, 2004 at 15:26:53, Anthony Cozzie wrote:

>On June 05, 2004 at 12:20:18, Tord Romstad wrote:
>
>>On June 05, 2004 at 10:30:48, Daniel Shawul wrote:
>>
>>>Hi
>>>
>>>My engine lost against Gothmog after playing Rg3?? in this position
>>>
>>>8/8/8/4k1K1/6R1/8/5rp1/8 w - - 0 1
>>>
>>>The position is in the 5 man TB but i don't have it yet.
>>>DanChess searched to a depth of 18 and still can't solve this position.
>>>What is the general guideline to evaluate this position? Should rook
>>>pawn endgames(with more than one pawn in general) be evaluated differently?
>>
>>One of the principles you should implement in your KRPKR evaluation is that
>>the defender wants to keep the attacking king as far behind the pawn as
>>possible.  In your position, the white rook prevents the black king from
>>moving forwards in order to assist the pawn.  By playing Rg3, white
>>allows the king to move closer to the pawn, which cannot possibly be
>>good.
>>
>>Tord
>
>We need to get Nalimov to write some W/L/D tables.  Preferably in C rather than
>C++, considering that 2/3 of all instructions in Zappa are from tbindex.cpp :)
>
>*pokes Eugene*
>
>anthony

If you have the API working with the original Namilov tablebases, you can
generate these easily yourself.

Michel



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