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Subject: Game Domain Community Infrastructure

Author: GuyHaworth

Date: 00:21:03 06/09/04

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I am currently floating Project Proposals for students on various kinds of
degree course to do.

A few of these are about 'game domains', i.e. 'worlds' with clearly defined
states and modes of transition between them. They are mainly 'discrete', i.e.,
with a finite number of positions and moves as in board/table games with N
players.

One is about a multimedia database for the community of those interested in
chess composition.  This involves communicating and storing a richer set of
information than a set of pgn fragments, including for example, publication
information, analysis which might be human- or computer-sourced and subjective
or objective, graphics etc.

Clearly this goes beyond pgn - and could go beyond chess ... to checkers, bridge
etc.


Just as I expect to file formatted information in a spreadsheet rather than a
text document, I would expect to find the now-standard ways of transmitting and
transforming information available:

XML and XSLT have long been key to this. However, they require those who wish to
create a 'world of information' for themselves to agree on a schema of
information which can be XML'd.  This should be done with care and vision as the
small 'world of information' envisaged can soon become larger.

If the students run with any of the projects, I would expect XML to be involved,
if only because it gives access to international standards and the bag of
methods and tools that have grown up round them.


I would be happy to contribute to any consideration of this area, on or off CCC.

guy




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