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Subject: Re: why not just write your own?

Author: Gopikrishna

Date: 09:07:00 06/09/04

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On June 09, 2004 at 11:32:56, Anthony Cozzie wrote:

>On June 09, 2004 at 11:14:57, Gopikrishna wrote:
>
>>On June 09, 2004 at 10:57:40, Anthony Cozzie wrote:
>>
>>>On June 09, 2004 at 06:32:00, Gopikrishna wrote:
>>>
>>>>Has anyone tried to compile Gerbil? When I tried to compile it in MSVC I am
>>>>getting the following error,
>>>>fatal error C1083: Cannot open include file: 'gproto.h': No such file or
>>>>directory. I even tried to include that file in my project and compiling but
>>>>still that error is occuring.So please help me.Thanks.
>>>
>>>Why don't you just read up on the algorithms and write something?  If you use
>>>piece-lists rather than bitboards you should be able to get something working in
>>>a month tops (searching 4 ply, but oh well).
>>>
>>>I don't understand all these people that insist on starting from someone else's
>>>code.  Algorithm descriptions are *always* easier to understand than code.
>>>
>>>anthony
>>
>>Well your comments are not right Anthony...
>>I am actually studying olithink and not gerbil.Remember I havent started looking
>>at gerbil deeply and currently Iam working on bitboards !
>>The reason why I wanted to compile gerbil was that I can look the code in
>>debugger using MSVC so that it will be lot easier !
>>  Anyway thanks to Remi as I am able to compile now.
>
>It is quite clear that your reply is completely unrelated to my comments.
>
>anthony

Oh yes ok.Is it possible to write an engine at first up without learning how it
works? I mean yes from algorithm one can write but the main thing is board
technique.Without looking board techniques like bitboard,offset etc, how can one
write on their own? Ofcourse its possible but there will lot of struggles and it
will take long time.. And yes simple board technique like array[8][8] is
possible but I am learning offset(used in gerbil) and bitboard techniques.So
please be kind enough to reply not in a rude manner.Thanks.



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