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Subject: Re: RULES FOR THE 12TH WORLD COMPUTER-CHESS CHAMPIONSHIP

Author: Robert Hyatt

Date: 22:08:55 06/09/04

Go up one level in this thread


On June 10, 2004 at 00:08:39, Vincent Diepeveen wrote:

>On June 09, 2004 at 11:07:01, Robert Hyatt wrote:
>
>>On June 09, 2004 at 03:54:25, Mark Winands wrote:
>>
>>>RULES FOR THE 12TH WORLD COMPUTER-CHESS CHAMPIONSHIP
>>>
>>>Ramat Gan, Israel
>>>
>>>4-12 July, 2004
>>>
>>>The Board of ICGA
>>>
>>>
>>>From July 4-12, 2004 the 12th World Computer-Chess Championship will take place.
>>>It is the second time that it is organized by the ICGA. Below we recall a few
>>>decisions from the Maastricht Triennial Meeting in 2002. There the ICGA was
>>>established and it was decided that a WCCC should be held annually. The
>>>observation was clear: all kinds of differences between microcomputers, personal
>>>computers, “normal” computers, and supercomputers were in some sense obsolete
>>>and the classification thus was considered artificial. So was the division into
>>>the classes of single processors and multiprocessors. Even the distinction
>>>between amateur and professional was at stake. Is not the real amateur a
>>>professional? Or the other way round? For organizational matters we have kept
>>>this difference, since for amateurs traveling and housing is already expensive.
>>>Being treated as a professional may be agreeable, but if you have to pay for it
>>>then it might be less agreeable. As in previous years we have maintained three
>>>groups here, viz. the amateurs, the semi-professionals, and the professionals.
>>>Below we provide the rules for the 12th World Computer-Chess Championship, at
>>>which a permanent ICGA trophy is at stake (i.e., the winner may keep this
>>>trophy). Moreover, it was agreed at the Maastricht meeting that the Shannon
>>>Trophy would be retained by Amir Ban and Shay Bushinsky for a period of three
>>>years. From the 13th World Computer-Chess Championship the Shannon Trophy will
>>>be awarded annually. Finally, we have split the rules into a section of general
>>>rules and a section of tournament rules.
>>>
>>>
>>>
>>>GENERAL RULES
>>>
>>>
>>>
>>>1.        The World Computer-Chess Championship 2004 is the 12th in a series of
>>>World Computer-Chess Championships. It follows the tournament rules given below.
>>>
>>>2.     The tournament will be an 11-round Swiss-system event, using standard
>>>(non-accelerated) Swiss pairings. The provisional playing schedule was given on
>>>page 293 of the December issue.
>>>
>>>3.     The winner of the Tournament will be awarded the ICGA Trophy and the
>>>title of World Computer-Chess Champion 2004. No other titles following from the
>>>results of this tournament will be awarded (Hence, no Amateur title, no
>>>Microcomputer title, and no single-processor title, as well as no
>>>multi-processor title).
>>>
>>>4.     There will be a separate 9-round Swiss tournament for another ICGA Trophy
>>>and the title World Computer Speed Chess Champion.
>>>
>>>5.     Unless otherwise specified, rules of play are identical to those of human
>>>tournament play. In particular this holds for claiming a draw with respect to
>>>the three-times-repetition rule (see ICGA Journal, Vol. 26, No. 4, p. 218). If a
>>>point is in question, the Tournament Director has the right to make the final
>>>decision (with due respect to the Committee of Appeal).
>>>
>>>6.     Each game is played on a chessboard with a chess clock provided by the
>>>Tournament Committee.
>>>
>>>7.     At the end of each game, both teams are required to hand in a game
>>>listing to the Tournament Director in electronic (PGN) form.
>>>
>>>8.     The Tournament Director will be Professor H. Jaap van den Herik. He has
>>>the power to designate assistants with the appropriate power to decide in cases
>>>of dispute. Dr. Jos Uiterwijk will act as Assistant Tournament Director.
>>>
>>>9.     In the event of any rule disputes, or changes necessitated by
>>>circumstances at the time, the Tournament Director’s decision shall be final
>>>(with due respect to the Committee of Appeal).
>>>
>>>10. The members of the Appeal Committee will be agreed upon during the players’
>>>meeting on July 4, 2004.
>>>
>>>11. The entry fees for the WCCC (exclusive of membership fee of the ICGA for
>>>2004 for at least one person) are as follows:
>>>
>>>                 Amateur:                         Euro 25
>>>
>>>                 Semi-professional:               Euro 250
>>>
>>>                 Professional:                    Euro 500
>>>
>>>
>>>
>>>The definitions are the same as used in the past. They read as follows.
>>>
>>> “Amateur”: programmers who have no commercial interest in their program, and
>>>are not professional game programmers. Applications for amateur classification
>>>must supply information to justify their claim.
>>>
>>>
>>>“Semi-professional”: Any program submitted by an employee or associate from a
>>>games-programming company. The program’s name must not be derived from or
>>>similar to a commercial product.
>>>
>>>
>>>“Professional”: A program whose name is the same as or derived from a commercial
>>>product.
>>>
>>>Any entry received after June 15, 2004 will be subject to a penalty fee,
>>>doubling the above fee.
>>>
>>>Entry forms are available at http://www.cs.unimaas.nl/wccc2004. The final
>>>acceptance of an entry is by the Board of ICGA. Notification of acceptance will
>>>be given on June 25, 2004 or even earlier if required.
>>>
>>>
>>>TOURNAMENT RULES OF THE 12th WORLD COMPUTER-CHESS CHAMPIONSHIP
>>>
>>>1. Each entry is a computing system and one or more humans who programmed it. At
>>>least one of the program developers should attend the WCCC to operate the
>>>program, otherwise the entry fee for the program is doubled.
>>>
>>>3. Each program must be the original work of the entering developers.
>>>Programming teams whose code is derived from or including game-playing code
>>>written by others must name all other authors, or the source of such code, in
>>>their application details. Programs which are discovered to be close derivatives
>>>of others (e.g., by playing nearly all moves the same), may be declared invalid
>>>by the Tournament Director after seeking expert advice. For this purpose a
>>>listing of all game-related code running on the system must be available on
>>>demand to the Tournament Director.
>>>
>>>3. Participants are required to attend an organizational meeting on July 4, 2004
>>>prior to the start of the tournament for the purpose of officially registering
>>>for the tournament. Operational rules will be finalized at that meeting.
>>>
>>>4. The format of each tournament and the rate of play will generally be
>>>determined by the Tournament Director according to the number of programs
>>>entered and any other relevant factors. The 12th World Computer Chess
>>>Championship (WCCC) will be a Swiss-system event with 11 rounds in which the
>>>rate of play will be 60 moves in 2 hours followed by the rest of the game in 30
>>>minutes.
>>>
>>>5. An operator error made when starting a game or in the middle of a game can be
>>>corrected only with the approval of the Tournament Director. If an operator
>>>enters an incorrect move, the Tournament Director must be notified immediately.
>>>Both clocks will be stopped. The game must then be backed up to where the error
>>>occurred. Clocks will be corrected and the settings at the time when the error
>>>occurred will be reinstated using whatever information is available. Both sides
>>>may then adjust their program parameters with the approval of the Tournament
>>>Director. The Tournament Director may allow certain program parameters to be
>>>changed.
>>>
>>>6. All monitors must be positioned so that the operator’s activities are clearly
>>>visible to the opponent. An operator may only: [a] enter moves, and [b] respond
>>>to a request from the computer for clock information. This latter activity must
>>>be observed by the Tournament Director or his designate. If an operator needs to
>>>enter other information, it must be approved ahead of time by the Tournament
>>>Director. The operator may not query the system to see if it is alive without
>>>the permission of the Tournament Director.
>>>
>>>7. A team must receive permission from the Tournament Director to change from
>>>one computing system to another.
>>>
>>>8. Tie-breaking: (a) if precisely two participants are tied for first place, two
>>>play-off games of one hour per side are to be played. At the longest, such a
>>>match may take four hours. Should that match be drawn, then one sudden death[1]
>>>game should be played (White 12 minutes, Black 10 minutes); (b) whenever two or
>>>more teams have an equal number of points, a tie-ranking order is defined as
>>>follows. The dominant ranking is by the sum of the opponents’ scores. If there
>>>is still a tie, the sum of the respective programs’ cumulative scores after each
>>>round (i.e., score after round-1 + score after round-2 + …. + score after
>>>last-round) will be used; (c) if three or more participants are tied for first
>>>place, then the two participants ranked most highly are to be determined by the
>>>tie-ranking order in (b). This pair of participants then play off as in (a).
>>
>>
>>
>>This seems to simply be _wrong_.
>>
>>White gets _more_ time in the sudden-death playoff?  The only way that makes
>>sense is if a draw is treated as a win for black.
>>
>>This needs to be clarified or re-done.  More traditional would be _black_ gets
>>12 minutes, white gets 10, to compensate for white's opening advantage.
>>
>>
>>
>>
>>>
>>>9. For the ply-off procedure for the first place as given in rule 8, the colour
>>>assignment is as follows. In the first match game the colours are reversed with
>>>respect to the game played in the tournament. In the sudden-death game the
>>>following rules apply: (1) if possible, the colour division in the tournament
>>>(play-off match inclusive) will be settled at 7 – 7; if this is impossible then
>>>(2) the colours of the game played in the tournament will be reversed.
>>>
>>>--------------------------------------------------------------------------------
>>>
>>>[1] The outcome of a sudden-death game is defined as follows. White wins the
>>>sudden-death game if White wins the game, otherwise Black wins.
>>
>>Seems like a silly way to award a title like "World Computer Chess Champion".  I
>>think I would prefer to be black.  I believe his odds are better than whites,
>>since a draw for black is a win for black...
>>
>>With so many rounds, and so few players, why not knock off the playoff crap and
>>just use sum of opponent's and so forth?
>
>In case of a half a round robin by definition everyone has the same sum of
>opponents.

We aren't playing a half-round-robin...

>
>Secondly it would be very unfair to let SOP decide in case of 14 participants
>and 11 rounds, because if you manage to tie with Shredder it means shredder is
>already champion as it is ranked #1 in the first round, which means that if you
>play the first round against The Crazy Bishop that you have like 3 Sum of
>Opponent points less for sure than Shredder.


That is why (a) there are too many rounds;  (b) seeding is critical.  Get it
right and the right program wins by SOP.  Get it badly wrong and it is a
crap-shoot as to who wins...



>
>>It worked just fine for 25 years of ACM events and previous WCCC events I have
>>attended.
>
>Your impression is also based upon 7 rounds and 30 participants.

No idea what you mean.  Through 1989 WCCCs were 5 rounds.  I don't recall the
max participants but we never had 32 for sure.  5 rounds is enough.


>
>It never worked well. In fact. I have seen in person the tie between Shredder
>and Ferret in 1999 and i felt real real bad after the world champs that i had
>not scored enough points for Bruce, because Stefan was given the title for
>having 0.5 points more sum of opponents than Ferret.

That's the way things go.  I've lost and won on tie-breaks.  That is better than
a blitz playoff.


>
>This based upon the fact that Shredder had been ranked higher at start of the
>championship than Ferret. In fact even if last round i would not have been
>paired against woodpusher (which also had played Ferret) the title would have
>been Ferret's.
>
>I personally would never want to come in such a dispute. The rules as proposed
>now decide the title based upon games and not by some amateur claiming a draw or
>not. Last year for example we had a clear tie Fritz versus Shredder. Both wanted
>to play that playoff. 1 extra day of publicity. Chessbase did *not* complain. In
>a clear playoff they could decide who was strongest. Shredder won. Easy. It is a
>fact you were not against the rule that triggered the decision in the Jonny
>game.


What on earth are you talking about?  I was _completely_ against the decision,
which _was_ contrary to the rules being used.  "Humans can enter moves and
answer questions about the time...  nothing more"...



> If you scroll up the text some you will see that rule. You do not complain
>against it here. So in a similar case crafty-jonny the point would go to crafty
>in 2004, just like it went in 2003 to Shredder.
>


Again, no it would not.  Because _I_ would not play on in such a game.  I would
call the TD over, say "my opponent is violating the rules" and this game is a
draw.  Period.

I have done it before, in fact...






>The important fact is however that buchholz (SOP) did not decide last
>tournaments. From 2000,2001,2002,2003 there was a clear winner. Either decided
>by tie or by having clearly more points.
>
>That's much better than deciding based upon 0.5 sum of opponents in the first
>round who gets the title and who will be forgotten in history by most.

I agree a clear winner is better.  But a blitz game to decide is just stupid.

>
>However i do not understand your complaint about the 11 rounds in one other
>respect. Some years ago many complained loud that 7 rounds was too little, so
>now it is 11 rounds and i personally feel that 11 rounds is definitely better. I
>would prefer however to play 3 rounds a day and make the event 5 days. 1 day
>with 1 round and a blitz championship, 2 days with 2 rounds and 2 days with 3
>rounds. 11 rounds in total.

First, 11 rounds is simply the wrong number of rounds.  The last rounds are
meaningless.  Better would be a RR where the top seeds don't meet until the
later rounds keeping interest up for the entire event.

Second, barring a RR, each round could be 2 games, alternating colors.  Use
normal pairing rules now except that the "alternating color" requirement is not
needed.  And now since this is effectively 6 rounds of 2 games each round, the
last few rounds _will_ be meaningful.

Third, one game per day is a waste of time.  This event could be played in 5 or
6 days at 2 rounds per day.  Or automate the thing and play 3 rounds per day
with no operators needed.






>
>In chess weekend tournaments sometimes up to a 100 players play 3 rounds a day
>themselves. That's pretty exhausting, but nothing as simple as operating a
>chessprogram and you are even allowed to correct mistakes, which in a real
>chessgame you are not allowed.


Every human event I entered Cray Blitz or Crafty in played 3 rounds per day.
And I even played in tornado events where we played 9 rounds in two days...  And
the humans had a good time.

> Further an exhausting world champs is not a
>problem in itself. It is a world champs! Just touching a piece there or
>promoting with a pawn to the promotion square already means you got a major
>problem. No such problems with the world champs, that is the hard fact.
>
>I play many tournaments a year.
>
>Usually i play : world champs, paderborn, ict, dutch champs, and when possible i
>join cct too. That's currently about 2 months of tournament days and direct
>preparation/travelling days for the tournaments that i lose.
>
>I do not dare to explain why i have zero holidays a year. They all go lost to
>computerchess events!
>
>It is a hard fact however that the world champs is something special in the
>calendar and when that is a few more days, then so be it.
>
>Let's look forward to good weather in Israel!
>
>>>www.cs.unimaas.nl/wccc2004



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