Author: Derek Paquette
Date: 21:44:11 06/11/04
Go up one level in this thread
On June 11, 2004 at 23:56:28, Rex wrote:
>On June 11, 2004 at 20:22:57, Dann Corbit wrote:
>
>>On June 11, 2004 at 20:01:10, Derek Paquette wrote:
>>
>>>On June 11, 2004 at 19:06:59, Andrew Wagner wrote:
>>>
>>>>[Event "?"]
>>>>[Site "?"]
>>>>[Date "2004.06.11"]
>>>>[Round "?"]
>>>>[White "Shredder 8"]
>>>>[Black "Petrovich(GM)"]
>>>>[Result "1/2-1/2"]
>>>>[Opening "French: King's Indian attack"]
>>>>[ECO "C00"]
>>>>[NIC "FR.02"]
>>>>
>>>>1. e4 e6 2. d3 d5 3. Nd2 c5 4. Ngf3 Nc6 5. g3 g6 6. Bg2 Bg7 7. O-O Nge7 8.Re1 b6
>>>>9. c3 Bb7 10. e5 Qc7 11. d4 O-O 12. Nf1 cxd4 13. cxd4 Nb4 14. Bg5 h6 15. Bf6
>>>>Rfc8 16. Qd2 a5 17. a3 Nbc6 18. Bxg7 Kxg7 19. Ne3 Ng8 20. Bh3 Qd8 21. Rac1 Nce7
>>>>22. Rb1 Ba6 23. Ng2 Rc6 24. Rec1 Rac8 25. Rxc6 Rxc6 26. Nf4 Qc7 27. Ne1 Bc8 28.
>>>>Bf1 Qa7 29. Bb5 Rc7 30. Nf3 Ba6 31. Ba4 Qb8 32. Bc2 Qc8 33. Bb3 Bc4 34. Ba4 Qa6
>>>>35. Re1 Bb5 36. Bc2 Qc8 37. Bb3 Qd7 38. Bc2 Qc8 39. Bb1 Ba4 40. Ne2 Bc2 41. Nc3
>>>>Bxb1 42. Rxb1 Qa6 43. b3 Nc8 44. g4 Na7 45. a4 Qc8 46. Ne2 Nc6 47 Rc1 Nb4 48.
>>>>Nc3 Rc6 49. Qe3 Qa6 60. Nb5 Qc8 51. Rd1 Qd7 52. g5 h5 53. Nh4 Na6 54. Qf4 Nc7
>>>>55. Nd6 Ne8 56. Nb5 Nc7 57. Nd6 Ne8 58. Nb5 Nc7 {Game drawn by mutual agreement}
>>>>1/2-1/2
>>>
>>>how typical
>>
>>Typical in what way?
>>
>>Shredder is the one who decided to lock the middle.
>>Right here:
>>[D]r4rk1/pbq1npbp/1pn1p1p1/2ppP3/3P4/2P2NP1/PP3PBP/R1BQRNK1 b - - 0 12
>>black could have advanced the pawn instead of capturing and created an even more
>>stodgy wall.
>>
>>I wouldn't call it typical anticomputer chess by black.
>>
>>Both players were clearly going for a win, until a no-progress situation was
>>reached.
>
>This is SO anticomputer chess. Black playing e6 first move from whites e4 is
>the first sign. Block your pieces by pushing up your pawns NOT taking pieces
>even if it looks good letting white push its pawns up in the slots creating a
>stone wall of pawns is all it takes.
>
>I spoke with Petr about this game and he mentioned the typical computer "blocked
>pawns." Hey if it works for humans than more power too the GM's. Just looks
>like programers will need to solve this issue. A more Gambit style approach is
>one option.
Did Petr ever mention that he had any chances of winning the game? did he feel
he was outmatched?
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