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Subject: Re: Basic questions regarding pawn hash

Author: Aivaras Juzvikas

Date: 11:57:54 06/13/04

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On June 13, 2004 at 14:47:42, Andrew Williams wrote:

>On June 13, 2004 at 14:24:57, GeoffW wrote:
>
>>Hi
>>
>>I was thinking how I would add pawn hashing to my program. Having read a little
>>of the Crafty source I have a rough grasp of the idea, however there are a
>>couple of things I am hazy on.
>>
>>Q1)
>>I understand the pawn hash score stored must not contain any piece related
>>scoring as that must be factored in later. In my program even the simple choice
>>of which pawn position look up table is determined by the phase of the game, i.e
>>it will be piece dependent. How would I get over that obstacle ? Score the pawns
>>for end game, opening and  middle in the hash, and choose which one to use later
>>?
>>
>
>What I do is to hash in the game stage as well, so I could end up with three
>separate entries in the pawn hash table for the same constellation of pawns.
>
does it pay off?i mean without stuff like that u get 99% pawn hash table hit/try
ratio, and with game stages i guess it should be much less?even adding ep square
(which isnt needed in my case coz it doesnt affect pawn evaluations) reduces
success by 1% (only tested in opening positions)

>>Q2)
>>Crafty uses an 8 bit bitmap to store file for passers, this is ok for a bitboard
>>program as it is probably trivial to find the exact location later. However for
>>a non bitboard program it is non trivial to find the exact locations. Do I have
>>any alternative but to store the passer locations in the hash ? That would be 16
>>bytes just for the passed pawns for both sides?
>>
>
>If store two 8-bit words for each of:
>        passers
>        candidate passers
>        weak pawns
>
>When I grab the entry from the table, I find the relevant pawns by walking up
>the relevant file. I've not looked at crafty's approach, but it sounds like it's
>the same.
>
>>Hope my questions made sense I typed them quickly as the England match is about
>>to start, must dash ...................
>>
>
>Me too!!
>
>Andrew



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