Author: Uri Blass
Date: 13:19:58 06/13/04
Go up one level in this thread
On June 13, 2004 at 13:27:27, Tord Romstad wrote: >On June 13, 2004 at 12:25:44, Sune Fischer wrote: > >>Oh you're no fun at all, show us some of that "I am the greatest" attitude which >>is ever so popular in these parts. ;) >> >>Seriously, I'd have to go with the opposite statement, that Gothmog really *is* >>stronger. >>Just have a look at Leo's little promotion tournament, not that many games of >>course but it does begin to add up. > >Just a few games, and Frenzee didn't even play there. :-) > >It is true that a recent version of Gothmog finished well ahead of a prehistoric >version of Frenzee in division 2, but that can hardly be counted as an >interesting >data point. > >>>>>Most of the work has been on the endgame, >>> >>>Same thing here. >>> >>>>>but that's no good if the games are always decided before that :) >>> >>>Of course. It seems to me that a very high percentage of comp-comp games >>>are decided in the endgame, though. >> >>I think so too, that's one of the reasons I saw it as a priority. >> >>Another reason is that it's simpler in many cases to write endgame eval. There >>are quite a lot of well known principles which can be written and tested for in >>a pretty straight forward manner. > >I wish I could say the same, but unfortunately I find the endgame very >difficult. >There are lots of special cases, and adjusting the evaluation weights to make it >all consistent is really tricky. I think to look at fruit's source code to learn about it's evaluation. Fruit nunn based rating increased from 2496 to 2642 based on the following link http://www.husvankempen.de/nunn/ratings/ratingsnunn2.htm I understand that it is only thanks to better evaluation when it even has no king safety evaluation. Did you look at Fruit1.5's source code to learn about it's evaluation. I still did not look much at it but I guess that the fastest way for improvement should be to try to learn from it. Uri
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