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Subject: Re: Another interesting Anti-Null move position (from a real game)

Author: Tony Werten

Date: 13:50:02 06/15/04

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On June 15, 2004 at 13:17:57, Vincent Diepeveen wrote:

>On June 14, 2004 at 19:20:57, Anthony Cozzie wrote:
>
>It has nothing to do with double nullmove not finding it. Instead double
>nullmove *does* find this.
>
>Only normal nullmove doesn't find it.
>
>It's of course like so many 'zugzwangs' another evaluation issue.
>
>Just be sure you evaluate qd2+ kxg4 qe3 b5 axb5 as more positive than some
>positions which start with gxh5.

I don't think it's an evaluation issue. The difference in score is over 10
pawns. I your program doesn't see that within 30 secs, it's either buggy or
pruning like crazy or blindly nullmoving.

Tony

>
>That's all.
>
>Diep finds it at 11 ply :
>
>00:00     22 22 0 (2) 1 (0,0) -0.471 g4xh5 Kg5xh5
>00:00    266 266 0 (2) 2 (0,1) -0.471 g4xh5 Kg5xh5
>00:00    835 835 0 (2) 3 (0,3) -0.061 g4xh5 Qh4-g4 Kg2-f1 g6xh5 Qd4xb6 Qg4xe4 Qb
>6xa5 Kg5-h6
>00:00 147450 2949 0 (2) 4 (0,6) -0.061 g4xh5 Qh4-g4 Kg2-f1 g6xh5 Qd4xb6 Qg4xe4 Q
>b6xa5 Kg5-h6
>00:00 147680 7384 0 (2) 5 (0,15) -0.061 g4xh5 Qh4-g4 Kg2-f1 g6xh5 Qd4xb6 Qg4xe4
>Qb6xa5 Kg5-h6
>00:00 180507 25271 0 (2) 6 (2,35) -0.133 g4xh5 Qh4-g4 Kg2-f1 Qg4-f4 Kf1-g1 g6xh5
> Qd4xb6 Qf4-e5
>00:00 192151 74939 0 (2) 7 (10,92) -0.139 g4xh5 Qh4-g4 Kg2-f1 Qg4-f4 Kf1-g1 Qf4-
>g3 Kg1-h1 g6xh5 Qd4xb6 Qg3-e5
>00:01 229359 311929 0 (2) 8 (25,245) -0.080 g4xh5 Qh4-g4 Kg2-f2 Qg4-f4 Kf2-g1 Qf
>4-g3 Kg1-h1
>00:02 248265 585907 0 (2) 9 (56,492) -0.547 g4xh5 Qh4-g4 Kg2-f2 Qg4-f4 Kf2-g1 g6
>xh5 Qd4xb6 Qf4xe4 Qb6xa5 Kg5-g4 Qa5-c5 Qe4-b1 Kg1-h2 Qb1xb3
>00:06 271934 1707751 0 (2) 10 (145,1157) -0.561 g4xh5 Qh4-g4 Kg2-f2 Qg4-f4 Kf2-g
>1 g6xh5 Qd4xb6 Qf4xe4 Qb6xa5 Kg5-g4 Qa5-c5 Qe4-e1 Kg1-g2 Qe1-g3 Kg2-h1 Qg3-h3 Kh
>1-g1 Qh3xb3
>00:18 283545 5205900 0 (2) 11 (368,2660) -0.836 g4xh5 Qh4-g4 Kg2-h2 Qg4xh5 Kh2-g
>3 Qh5-g4 Kg3-f2 Qg4-e6 Qd4-e3 Kg5-f6 Qe3-d4 Kf6-f7 Qd4-e3 Kf7-g7
>++ d4-d2 procnr=0 terug=-561 org=[-836;-835] newwindow=[-836;520000]
>00:34 293568 10013609 0 (2) 11 (565,3928) 11.263 Qd4-d2 Kg5xg4 Qd2-e3 b6-b5 a4xb
>5 a5-a4 b5-b6 a4xb3 b6-b7 b3-b2 b7-b8Q Qh4-h1 Kg2xh1 b2-b1Q Kh1-g2
>00:39 297525 11814753 0 (2) 12 (592,4329) 11.263 Qd4-d2 Kg5xg4 Qd2-e3 b6-b5 a4xb
>5 a5-a4 b5-b6 a4xb3 b6-b7 b3-b2 b7-b8Q Qh4-h1 Kg2xh1 b2-b1Q Kh1-g2
>01:39 304837 30212461 0 (2) 13 (1154,8778) 11.263 Qd4-d2 Kg5xg4 Qd2-e3 b6-b5 a4x
>b5 a5-a4 b5-b6 a4xb3 b6-b7 b3-b2 b7-b8Q Qh4-h1 Kg2xh1 b2-b1Q Kh1-g2
>02:37 312094 49042542 0 (2) 14 (1324,10654) 11.263 Qd4-d2 Kg5xg4 Qd2-e3 b6-b5 a4
>xb5 a5-a4 b5-b6 a4xb3 b6-b7 b3-b2 b7-b8Q Qh4-h1 Kg2xh1 b2-b1Q Kh1-h2 Qb1-c2 Qe3-
>f2
>
>>On June 14, 2004 at 16:31:17, Jaime Benito de Valle Ruiz wrote:
>>
>>>[d]8/8/1p4p1/p5kp/Pp1QP1Pq/1P6/6K1/8 w - - 0 62
>>>
>>>White moves and wins!
>>>Can your engine find the right answer and give the proper "crushing" score
>>>(around 9 pawns!) along with a proper PV? How long does it take?
>>>Mine doesn't find anything after a long long time (over an hour), but with
>>>null-move disabled, it takes only a few seconds to show the full PV.
>>>(Some engines find the right answer, but with a small score, an absurd PV, and
>>>they change their mind some plies later)
>>>
>>>In this position the black king is in a very delicate position: After a couple
>>>of moves, if the black queen moves, white checkmates inmediately, so both kings
>>>and queens must remain still while pawns play on their own.
>>>
>>>Any good suggestion to avoid this problem with null-move?
>>>
>>>Regards,
>>>
>>>  Jaime
>>
>>Zappa doesn't get it either (gxh5 @ 15 ply after 1 minute).  Zappa relies on
>>double nullmove for zugzwang avoidance.  This works find for positions with 1
>>zugzwang, but in this position black gets hit with about 10 of them :)
>>
>>anthony



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