Author: Peter Fendrich
Date: 13:53:16 06/15/04
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On June 15, 2004 at 16:39:20, Dann Corbit wrote: >On June 15, 2004 at 16:20:45, Peter Fendrich wrote: > - snip - >>We could in fact invent a much better rating system for chess engines. The ELO >>system is designed for humans with a sparse number of games and not for hundreds >>and thousands of games in long matches. But it works. >>IMHO it's however not very practical with another rating system when the ELO >>system is the chess rating standard. > >There used to be a nice web site by Royal C. Jones on alternative Elo >calculation methods. I am no longer able to find it. > >Here is a C++ program that performs his alternate calculations in a simulation: >ftp://cap.connx.com/pub/tournament_software/prog10.cpp > >Here is the letter where I asked his permission to use the code: >ftp://cap.connx.com/pub/tournament_software/Re%20Your%20chess%20rating%20systems.txt Yes, I think I once got the link from you: http://ourworld.cs.com/royjones1999/index.htm I think with another system it could be done even better for chess engines: - they don't vary their strength during time like humans - one can easily play a huge number of games with use of Bayeesian alg's... /Peter
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