Author: Dann Corbit
Date: 15:16:43 06/15/04
Go up one level in this thread
On June 15, 2004 at 17:59:13, F. Huber wrote: >On June 15, 2004 at 17:36:22, F. Huber wrote: > >>On June 15, 2004 at 16:56:44, Heiner Marxen wrote: >> >>>On June 15, 2004 at 16:33:41, F. Huber wrote: >>> >>>>On June 15, 2004 at 15:46:03, David Dahlem wrote: >>>> >>... >>>>>Hi Franz >>>>> >>>>>Yes, but wouldn't this be unfair, since ChestUCI can't play chess. :-) >>>>> >>>>>Regards >>>>>Dave >>>> >>>>I really hope for you, that Heiner doesn´t read this! ;-) >>> >>>Hey, I _did_ read this! >> >>I was absolutely sure, you would! :) >> >>>But then, Chest (or ChestUCI) in fact cannot play chess ;-) >> >>Ok, no problem - I´ll implement it ... >>Almost everything needed (at least a move generator) is already here. >>So there´s just missing a simple routine for randomly choosing a move - >>wouldn´t play a _good_ chess, but indeed would _play_! ;-) >> >>>OTOH, that Chest could participate without being able to play, >>>shows a week point of the test method, IMHO. >> >>If you replace "could" by "couldn´t", then I would agree! ;-) >> >>Best regards, >>Franz. > >Hello Heiner, > >I really forgot: >No need to implement a ´playing mode´ in ChestUCI - it already exists! > >If you set ´DefenderMoves=on´, then you can play a ´normal´ game against >Chest - it will always answer with the ´best´ move, i.e. a move which avoids >a ´mate in n´ (if possible), or at least give the best (longest) defence. >(with ´SearchDepth´ you could select its strength) > >You see, the team Chest+ChestUCI is really _great_ ... :-)) How long does it take to move from the opening? ;-)
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