Author: Will Singleton
Date: 19:37:26 12/21/98
Go up one level in this thread
On December 21, 1998 at 22:15:49, Robert Hyatt wrote: >On December 21, 1998 at 20:09:34, James T. Walker wrote: > >>Hello, >>I have noticed on most all programs that when the program finds a "Mate in 12" >>it shows up in the score and the program makes it's move. The question is: Why >>can't you save the PV and if the opponent makes the next move in the PV then why >>can't you continue with the PV without doing another search. Then continue on >>until the opponent is either mated or breaks the original PV. It seems to me if >>you were in time trouble you might lose on time by searching when the moves to >>mate are already known. I guess since none of the programs I know of do this, >>there must be a reason for it. Can someone enlighten me? >>Jim Walker > >This is how crafty should work normally. IE when I complete a 12 ply >search, I make the first move, assume the second move, and still have a >perfectly good 10-ply search result left over. Bob, You use this by stuffing the pv into the hash table, right? Will
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