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Subject: Re: Reducing node count

Author: Dan Honeycutt

Date: 19:55:39 06/15/04

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On June 15, 2004 at 19:28:36, Andrew Wagner wrote:

>I've heard it said before that it's not good to compare node counts between
>engines, and that node counts aren't a good indication of strength. So, I've
>been staying away from that a lot.
>
>The other day, I was chatting with my good friend Jaime Benito de Valle Ruiz. We
>see each other a lot on ICC and compare notes on our engines. We decided to play
>a fixed-depth game between our engines, to test eval strength. In the process of
>the game, he noticed that my node count was ridiculously higher than his. For
>example, in one position, where I was getting 277k nodes, he was getting like

What kind of nodes, alpha-beta or q-search.  See Bruce Moreland's discussion on
q-search explosion.

Dan H.


>11k. Other engines varied, but no more than about 50k nodes.
>
>So we started doing some tests. For him, he got a huge node reduction by using
>some sophisticated aspiration windows. So, my question is three-fold:
>
>1.) Do most engines get a similarly large reduction in nodes by using aspiration
>windows?
>
>2.) What other techniques reduce node counts at a fixed depth?
>
>3.) To what extent are node counts reliable for determining engine strength?



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