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Subject: Re: Question about time management when resuming an aborted game on FICS

Author: Aivaras Juzvikas

Date: 22:45:55 06/16/04

Go up one level in this thread


On June 16, 2004 at 23:25:19, Andrew Wagner wrote:

>On June 16, 2004 at 22:55:55, Mathieu Pagé wrote:
>
>>Hi,
>>
>>My engine (MatMoi) is playing on FICS (under the pseudo ChessPlusPlus) sometimes
>>his opponent got disconected, some time it got disconected and tha game are
>>adjourned. When the games are resumed Winboard typicaly send this commands to my
>>engine:
>>
>>158985 >first : force
>>158985 >first : setboard rnb1kbnr/p1pp1ppp/1p1q4/4p3/8/1QPPPPP1/PP5P/RNB1K1NR b
>>KQkq - 0 7
>>158985 >first : level 0 5 0
>>158985 >first : rating 1488 1158
>>158985 >first : go
>>
>>So like one can expect my engine set its internal clock to 5 minutes (In this
>>example), but there is less than 5 minutes left on his clock in reality since
>>the game is not beginning but resumed. So my engine often lost on time.
>>
>>What do you do to avoid this problem ?
>>
>>Hoping my english is not to bad.
>>
>>Mathieu P.
>
>I'm more familiar with ICC than with FICS. There, when a game is resumed, it
>sends the interface the clock information, which Winboard automatically parses.
>Then it sends a command like 'time 34423' to the interface, saying how many
>milliseconds it has left. In fact, it sends that command to the engine after
>every move. Do you not see anything like that in your log when connected to
>FICS?

fics does send time cmd too



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