Author: Fabien Letouzey
Date: 09:41:35 06/17/04
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On June 17, 2004 at 12:34:43, Uri Blass wrote: >I still did not implement your interpolation but I think to change it to have 2 >different numbers for white and black accept cases when both sides have equal >material when I can skip the calculation of the second number >and I may have something like: >//valpieces[0]=value of white pieces not pawns. >//valpieces[1]=value of black pieces not pawns. >phase[0]=calculatephase(valpieces[1]) >if (valpieces[0]==valpieces[1]) >phase[1]=phase[0]; >else phase[1]=calculatephase(valpieces[0]); >Uri Hi Uri, As I mention in another post, I consider using 1 or 15 interpolation parameter(s) are the same idea. I also justify why I use only one while not recommending others to do so. What seems important to me is that there is no clear definition of "phase" (which I suspect is what most engines are using). Fabien.
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