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Subject: Re: Opening, Middlegame, Endgame (for authors)

Author: Tord Romstad

Date: 11:18:32 06/17/04

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On June 17, 2004 at 14:12:14, Fabien Letouzey wrote:

>On June 17, 2004 at 13:49:46, Robert Allgeuer wrote:
>
>>What is the "blemish effect"? Is it a jump in the score?
>
>Yes, due to a different way of scoring features in position "classes" (e.g.
>midgame/endgame in chess).
>
>>Why is it actually bad to have discontinuity in the scoring function?
>
>>Thanks
>>Robert
>
>Because the program might think that it can stay in "class A" where the score is
>good, whereas it might only be delaying an unavoidable transition to "class B"
>(actually bad).  It is a sort of horizon effect between classes.

Or the similar case where there isn't really any big difference between
class A and class B, but (because of an imperfectly tuned eval) the
engine *thinks* class B is bad, and makes all sorts of serious positional
concessions in order to avoid class B.

Tord




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