Author: Robert Allgeuer
Date: 09:19:02 06/19/04
Go up one level in this thread
On June 19, 2004 at 12:11:12, Andreas Herrmann wrote: >On June 19, 2004 at 11:59:31, Gian-Carlo Pascutto wrote: > >>On June 19, 2004 at 11:40:54, Andreas Herrmann wrote: >> >>>At first you can't compare the values, because AFAIK there is no definition >>>inside the UCI protocol, what to output there. So only the author of an engine >>>knows, what he sends there to the GUI. >> >>* hashfull <x> >>the hash is x permill full, the engine should send this info regularly >> >>Hash hits are not the same as the hash being full. You can have a full >>hash and still get no hits. >> >>-- >>GCP > >please read my posting carefully. I'm speaking from "hash fill rate", and not >from hash hit rate. And there is no hit rate output inside the UCI protocol. I >think the orginal poster, just mismatched that. > >Andreas Yes, I confused the two. But how would an engine measure how full its hash tables are; looks difficult to me? Furthermore this would mean that in most engines - as they do not clear hashtables after each move - this value would have to approach 100% during the course of a game, which I did not observe for a single engine so far. Robert
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