Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Question for Chess Programmers

Author: Sylvain Lacombe

Date: 07:39:09 12/22/98

Go up one level in this thread


On December 22, 1998 at 07:14:27, Dezhi Zhao wrote:

>On December 22, 1998 at 01:14:12, Sylvain Lacombe wrote:
>
>>
>>>I agree; there are usually a lot of forced mates in a given position, and the
>>>first one found is usually NOT the fastest.
>>>
>>>James
>>
>>Well, if iterative deepening is implemented, it will find the fastest mate. If a
>>mate his found at deep 4, their his no reason to continue the search cause there
>>is nothing better than mate. But you need a condition for it to stop.
>>
>>The only thing i can think of for not implementing the PV play is the extra code
>>it takes.
>>
>>Sylvain.
>
>The things are a little complicated than that , because of extensions
>and null moves. You may find a mate in 6 at depth = 4. But if you continue
>the search, you got a mate in 5 at depth = 5.
>
>Dezhi Zhao

You bet it's complicated, that's why i like it so much. :)

How deeper the extensions might go? I didn't implement the null move or the
extensions yet. If a mate is returned from an extension, can you rely on that?
What you say above, is you get a mate in 6 at depth = 4 and then you get mate by
the opposite side at depth = 5, right? Does that mean that you can't stop at
depth = 4. If the search got to stop because of the time, ain't it dangerous to
have taken a move that the search says mate for the engine and actually it's a
mate for the opponent? I don't get it!

Sylvain.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.