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Subject: Re: Hash hit != Hash full

Author: Sune Fischer

Date: 11:07:31 06/19/04

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On June 19, 2004 at 13:45:59, Gian-Carlo Pascutto wrote:

>On June 19, 2004 at 13:39:47, Sune Fischer wrote:
>
>>When having to choose though, I'd have to say that I just don't pay very much
>>attention to the different counters during a game, except perhaps the nps.
>
>IMHO one has to make this number useful by reporting a useful value
>to the user :)
>
>Wouldn't you agree that when it's pegged at 99.9% constantly it would
>be a good idea to give more hash, or conversely that when it's constantly
>at 1% that maybe more memory could be used for tablebase caching?
>
>There is a chance to give some good information here.

Absolutely, as usual it's a few oddball situations that's bothering me.

E.g. suppose I analyze a position to fill 99%, then go one move forward and let
it fill to 30%, and then go back again.

Now the max fill will be 30%, because the remaining 70% has the same flag so the
counter will not increment when hitting those.

Perhaps a flaw I can learn to live with, I guess there is no perfect method.

-S.
>--
>GCP



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