Author: Uri Blass
Date: 04:29:04 06/20/04
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On June 18, 2004 at 23:55:53, Cesar Contreras wrote: >Hi > >I'm stuck with my program "ajedrez tactico", so i'm planing a complete rewrite, >i have the dream of creating a top class chess engine, i think i can. I have >many ideas in my mind, but a fundamental decision i have to make it's to chose >the board representation: Bitboards or 0x88 or anyother? > >Currently i use a 64 bytes array with a Mailbox move scheme, that's why i think >i could be more confortable with 0x88, but i don't know if this it's good >enought to make a top class chess program. Are there many (or any) class >programs that currently use 0x88? > >Maybe it's an already answered question, but i'm new to this forum, so if you >don't want to waste much time, just post your choice (like a poll): Bitboards or >0x88? > >Thank you in advance. I think that this is not an important decision. I use simply 64 square array and I do not think that the main improvement that I can get is by different board representation. It maybe may help to get another 30 elo but the most important thing is to choose the correct search algorithm and the correct evaluation. Uri
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