Author: Dann Corbit
Date: 01:56:02 06/24/04
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On June 24, 2004 at 03:38:35, José Carlos wrote: [snip] > A possibly better way to do this is to have a struct with all related data, >for example struct GameData which includes nodes, ply, hply, etc. Then declare a >global variable of that type and use it everywhere. You keep exacly the same >easyness as today, you also add variables easily (inside the struct), and if you >decide to go multithreaded tomorrow, you need only to declare new instances of >one variable. Additionally, you avoid the problem Dann mentioned. > > José C. I second this notion. Collection into structs in C (and classes in C++) has many benefits. Orgainization into logical collections is one of them.
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