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Subject: Re: CMX000 Demo Thoughts..online play

Author: John Merlino

Date: 11:37:41 06/24/04

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On June 24, 2004 at 13:22:31, steven blincoe wrote:

>hi John
>>
>>I also just tried to play online, with a person persistently challenging me, and
>>we could never get the game started. I could chat with no difficulties
>>(including private chatting) and no apparent lag. Online LOOKS pretty seamless
>>and very easy to use, but it also looks like there are several kinks that are
>>going to need to be worked out. I would assume, that since I was able to connect
>>cleanly I have no network/firewall issues that could muck up the works.
>
>
>as someone only interested in the online play ability of CM10K  can i ask you..
>what (if any)are the differences between the online play of the demo and Cm 9K?
>i tried THE CM9K online play via the Ubigoft game server
>it was a complete joke .
>if i recall there was  1 player in the game room and we tried to get a game
>started but he got dropped about 15 moves in
>
>with CM 5500 there used to be a seperate server called CM Live with literally
>hundreds of players at any time
>
>this was then discountinued with CM6K  which switched to Mplayer  and then i
>think from Mplayer to Ubi soft
>
>Steve

You're right in everything you say. I would say that, with CMXK, we're going to
be back to the days of CM5500. The system is well-integrated and easy to use.
All you have to do is create a ubi.com account, and that account creation is
handled easily within the program.

Also, as I have mentioned elsewhere, if the ability to give online tutorials in
real time turns out to be as good as advertised, then I think that it will be a
HUGE feature.

I just went on and there were about a dozen people online. There were a few
games in progress, but there were also a few people who said that they were
unable to play or watch a game (myself included).

So, unless there are problems that plague CMLive from the start, I think it will
be very successful.

jm



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