Author: Tom Brake
Date: 14:07:01 06/24/04
Go up one level in this thread
On June 24, 2004 at 12:59:35, John Merlino wrote: >On June 24, 2004 at 07:39:52, Tom Brake wrote: > >>On June 23, 2004 at 19:56:19, John Merlino wrote: >> >>>To respond to Geoff's request that I give my thoughts regarding the Chessmaster >>>10th Edition demo, I have put together the following: >>> >>>I have played with the demo now for several hours, and here are my >>>slightly-better-than-gut reactions (some of which are based on conjecture >>>regarding features that are not in the demo but that I either know very well or >>>am making assumptions about). >>> >>>Pros: >>>-- The interface is much prettier, no doubt. It also LOOKS slicker. >> >>Definately looks slicker. :) >> >>The sub-options that appear when you click look a little small, though that may >>be because I'm on a 17" @ 1280x1024. I hope you can change the color scheme in >>the retail version. Grey on that bluegreen doesn't work for me. >> >>I also noticed an inconsistency in the keyboard shortcuts. In the regular game, >>CTRL+T and CTRL+R worked as they always have (i.e. Previous move and Next move). >> In the Classic Games window, it wanted to use CTRL+P and CTRL+N. >> >>None of these are going to keep me from buying it and overall I like it. > >I just noticed that inconsistency as well. I'm going to assume that it will be >fixed after it goes through Beta testing. Makes no sense to me at all.... > >Also, CTRL+T and CTRL+R are easier to toggle between compared to CTRL+P and >CTRL+N. > >But, yes, supposedly there will be four skins available for the interface, but >the one in the demo looks like it is the easiest on the eyes. > Well I'm a bit colorblind so at first glance it's difficult to tell what options are enabled/disabled/simply 'greyed' out with that color scheme. Obviously I can tell when I stare at it for a second, but I'd like to use something a bit more high contrast, and I hold out hope against hope that user creatable skins can be made. There seem to be a few other interface question marks (i.e. having to go to the corner to rotate the 3-d boards instead of being able to use ctrl+ mouse ala CM9K) that hopefully will be worked out in QA testing. I haven't gotten a chance to test the engine yet (obviously) but here's hoping it can give shredder and hydra a run for their money. tom
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