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Subject: Re: CMX000 Demo Thoughts

Author: Tom Brake

Date: 14:07:01 06/24/04

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On June 24, 2004 at 12:59:35, John Merlino wrote:

>On June 24, 2004 at 07:39:52, Tom Brake wrote:
>
>>On June 23, 2004 at 19:56:19, John Merlino wrote:
>>
>>>To respond to Geoff's request that I give my thoughts regarding the Chessmaster
>>>10th Edition demo, I have put together the following:
>>>
>>>I have played with the demo now for several hours, and here are my
>>>slightly-better-than-gut reactions (some of which are based on conjecture
>>>regarding features that are not in the demo but that I either know very well or
>>>am making assumptions about).
>>>
>>>Pros:
>>>-- The interface is much prettier, no doubt. It also LOOKS slicker.
>>
>>Definately looks slicker.  :)
>>
>>The sub-options that appear when you click look a little small, though that may
>>be because I'm on a 17" @ 1280x1024.  I hope you can change the color scheme in
>>the retail version.  Grey on that bluegreen doesn't work for me.
>>
>>I also noticed an inconsistency in the keyboard shortcuts.  In the regular game,
>>CTRL+T and CTRL+R worked as they always have (i.e. Previous move and Next move).
>> In the Classic Games window, it wanted to use CTRL+P and CTRL+N.
>>
>>None of these are going to keep me from buying it and overall I like it.
>
>I just noticed that inconsistency as well. I'm going to assume that it will be
>fixed after it goes through Beta testing. Makes no sense to me at all....
>
>Also, CTRL+T and CTRL+R are easier to toggle between compared to CTRL+P and
>CTRL+N.
>
>But, yes, supposedly there will be four skins available for the interface, but
>the one in the demo looks like it is the easiest on the eyes.
>

Well I'm a bit colorblind so at first glance it's difficult to tell what options
are enabled/disabled/simply 'greyed' out with that color scheme.  Obviously I
can tell when I stare at it for a second, but I'd like to use something a bit
more high contrast, and I hold out hope against hope that user creatable skins
can be made.

There seem to be a few other interface question marks (i.e. having to go to the
corner to rotate the 3-d boards instead of being able to use ctrl+ mouse ala
CM9K) that hopefully will be worked out in QA testing.

I haven't gotten a chance to test the engine yet (obviously) but here's hoping
it can give shredder and hydra a run for their money.

tom



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