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Subject: Re: Top down design

Author: Robert Hyatt

Date: 17:10:27 06/24/04

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On June 24, 2004 at 08:53:42, Vincent Diepeveen wrote:

>On June 23, 2004 at 21:03:33, Dann Corbit wrote:
>
>In software design the best approach is to use top down design.

Get a new book.  There are other models that are used as well.


>
>You propose bottom up design here where you already start with the best
>algorithms and all enhancements before the program works.
>
>I disagree with that.
>
>First get something going, then optimize parts of it when the program works
>fine.

That I will agree with.  Optimize after everything works, as before that point,
wild changes are likely and they will invalidate early optimizations.


>
>Bugfree design is more important than your buggy proposal.
>
>>On June 23, 2004 at 20:54:24, Russell Reagan wrote:
>>
>>>On June 23, 2004 at 19:52:45, Ed Trice wrote:
>>>
>>>>If you profile Crafty, you will find something like only 11% of the computation
>>>>is spent on the evaluation routine. Say you were to make this code execute twice
>>>>as fast. Then, overall, the entire program would be only 5.5% faster.
>>>>
>>>>To make a big performance gain, you have to attack the bottlenecks.
>>>
>>>
>>>I agree with that logic. At the same time, I think it should come with a
>>>warning. A lot of times people mistakenly interpret this advice as, "ignore
>>>optimization until the program is operational." I think that by doing that, you
>>>are placing the upper limit on how fast the program can potentially be much
>>>lower than it should be.
>>>
>>>Let's say I write my program, and I ignore optimization issues early on. The
>>>program is now operational, and now I start to work on optimizations. I profile
>>>it, hunt down hot spots, and get to the point where there are no obvious
>>>bottlenecks. The program is still ten times slower than Crafty. Now what? I am
>>>saddled with a poor overall design, and nothing short of a complete rewrite is
>>>going to improve the situation.
>>
>>
>>I don't think I have ever disagreed with any post more than I disagree with this
>>one.
>>;-)
>>
>>Never, never, never, never optimize a program before it is working correctly.
>>And when I say never, I mean not ever.
>>
>>The only exception to this rule is in the choice of algorithms.  There is no
>>sense picking a bad algorithm to start with.  And even if you did happen to pick
>>the wrong algorithm, then it is not hard to change it.
>>
>>Your advice is bad advice.  I hope that nobody listens to it.  Permature
>>optimization does absurdly more harm than good.  For every ounce of benefit,
>>there are a trillion gallons of downside.  When you start programming ANYTHING,
>>including a chess program, write clear, simple code that best expresses the
>>algorithm in the most straightforward manner.
>>
>>Now, let's go farther.  Suppose that you have chosen some fundamentally bad data
>>structures.  If your program is written in an abstract enough manner, it won't
>>matter.  And the more abstract you make it, the less it will matter.
>>
>>My point:
>>1.  Write clear code.
>>2.  Choose good algorithms.
>>3.  Write abstract code that hides the implementatiion details when possible.
>>4.  When everything works well, profile it.
>>5.  Speed up the stuff that will benefit from it.
>>
>>>I also have to disagree with that number, 11%. I just compiled it and ran it
>>>through a profiler. Here are the top 20 consumers. Evaluation totals almost 50%
>>>of the execution time. However, your point is well taken. Spending a significant
>>>amount of time improving MakeMove() and UnmakeMove() wouldn't gain much.



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