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Subject: Re: Rating system flawed for online play?

Author: Dann Corbit

Date: 13:03:16 06/25/04

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On June 24, 2004 at 20:08:17, Vincent Diepeveen wrote:

>Hello,
>
>Perhaps open a discussion.
>
>I played a few games at FICS now and again see the same thing. If you play much
>lower rated (say 200-700 points), then you lose points simply. If you play equal
>or higher rated then you win rating.
>
>A lot of higher rated players are non stop declining to play games at 3 0. It is
>not nice. But it does bring them points.
>
>What to do to fix this problem other than avoid certain pairings?

Besides the problems mentioned by others, doing the calculations with integer
math (the FICS Elo calculation code is open source) means that for very large
differences, any tiny gains are truncated.  So for a huge difference you cannot
gain points at all (rating = rating+.99 points => rating).  It would have to be
changed to floating point to fix it.  It seems funny to do math using logs and
exponentiation in integers only, doesn't it?

Of course, no matter what you do, it is easy to manipulate the system for all
sorts of false rankings.



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