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Subject: Re: search speed

Author: Robert Hyatt

Date: 18:24:59 06/25/04

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On June 25, 2004 at 16:36:19, Stuart Cracraft wrote:

>Just a note that I got my hashing working in a
>quick hack program I've put together for other
>reasons and it was nasty even though I've been
>through it over and over through the decades.
>I empathize with other hashers who have felt or
>are feeling hashed.
>
>It is well worth it. A typical 8 ply search early
>in the game might reduce 50%+ in total nodes searched
>and 50%+ in total time.
>
>These are dwarfed by null move's effect though in
>the same positions (90% and 90%).
>
>So my question is, these are well-known methods to
>substantially reduce the number of nodes and amount
>of time for most searches -- I wonder if there is
>anything else that is as large and as comparable
>at these large 50%/90% types of reductions.
>
>Stuart


another 50% or more.  Limit your q-search captures so you don't look at silly
captures that obviously just lose material.



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