Author: Dan Honeycutt
Date: 11:46:12 06/28/04
Go up one level in this thread
On June 28, 2004 at 14:22:55, Joachim Rang wrote: >On June 28, 2004 at 13:03:37, Dan Honeycutt wrote: > >>On June 28, 2004 at 12:43:10, Robert Hyatt wrote: >> >>>On June 28, 2004 at 12:37:42, Dan Honeycutt wrote: >>> >>>>On June 28, 2004 at 08:54:00, Anthony Cozzie wrote: >>>> >>>> >>>>>settings, and then N games with the new settings. I am only really interested >>>>>in longer timecontrols: 20 min + on an Athlon 2.0G or so (70 min on P-650, etc), >>>> >>>> >>>>Why long time controls? I thought you could test evaluation with shorter time >>>>controls, search needed longer (or varied) time controls. Am I out in left >>>>field? >>>> >>>>Dan H. >>> >>> >>>My personal belief is that longer controls are better. Short games rely heavily >>>on the search, and leaves a better chance for random luck to influence the >>>outcome. Deeper searches tend to make fewer tactical mistakes, leaving the >>>outcome to the quality of the evaluation.... >> >>Makes sense but not what I was hoping to hear. Every bonus/penalty in my >>evaluation is a pure guess. I need to tune, but the task is formidable. With >>limited time and resources I was hoping to use shorter time controls. >> >>Hopefully this project of Anthony and yours will produce something to help those >>like me. I'll be watching developments with interest. >> >>Dan H. > > >May personal experience with tuning the evaluation of Fruit is, that short time >controls like 2+1 are appropriate for such a task. One needs statistical >significance and that is achievable only with short time controls in a >reasonable time. > >regards Joachim Thanks Joachim. As I say, I'm interested in where this project leads. If I have to tune myself (basically starting from scratch) it would seem short time controls should at least get me in the ballpark, then I could use longer times to further refine. Dan H.
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