Author: Uri Blass
Date: 14:39:38 06/28/04
Go up one level in this thread
On June 28, 2004 at 17:16:58, Anthony Cozzie wrote:
>>I don't think so, the randomness of tactical shots which is certainly present in
>>short time controls will be distributed according to the strength of the search
>>_and_ evaluation of the engines. I see no reason to believe that on shorter time
>>controls _random_ luch should play a significant role.
>>
>
>Perhaps as a chessplayer I have a bit of different perspective. I have played a
>(very) little bit of bullet (1 0 usually). In bullet, the _only_ measure of who
>is winning is kingsafety. Your goal is simply to get the king out in the open.
>Then your opponent has lets say a 1/3 chance of a major game losing blunder each
>move for 5-6 moves -> he loses. Positional play is worthless because the game
>_will_ be decided by a tactic. That is why I don't like bullet.
>
>anthony
I tried just for fun one bullet game between 2 versions of movei
The game went to the endgame and was not decided by tactics.
positional play is not worthless in bullet and it is important to play good
positional moves in order to get superior endgame.
I believe that white could get an advantage in this game by 22.exd4 but did a
positional mistake when it played Bxc6 and was without the pair of bishops.
I do not think that king safety is the only important thing in bullet.
I bet that if you remove all the pawn structure code except the version without
pawn structure knowledge is going to lose.
[Event "Computer chess game"]
[Site "URI-PC"]
[Date "2004.06.28"]
[Round "-"]
[White "moveiA"]
[Black "moveiB"]
[Result "1/2-1/2"]
[TimeControl "60"]
1. d4 Nf6 2. c4 g6 3. Nf3 Bg7 4. g3 d5 5. cxd5 Qxd5 6. Nc3 Qa5 7. Qb3 Nc6
8. Bd2 O-O 9. Bg2 Rd8 10. Nb5 Qb6 11. Ng5 e6 12. e3 Bd7 13. Nc3 Qxb3 14.
axb3 Be8 15. O-O h6 16. Nge4 Nxe4 17. Nxe4 e5 18. Nc5 b6 19. Na6 exd4 20.
Nxc7 Rac8 21. Nxe8 Rxe8 22. Bxc6 Rxc6 23. exd4 Bxd4 24. Rxa7 g5 25. Rb7
Ree6 26. b4 Bxb2 27. Be3 Rc4 28. b5 Rb4 29. Rxb6 Rxb6 30. Bxb6 Be5 31. Be3
Rxb5 32. f4 Bc3 33. h3 Kg7 34. Kf2 gxf4 35. Bxf4 Be5 36. Bxe5+ Rxe5 37. Rc1
Rb5 38. Rc3 h5 39. Kf3 Kf6 40. Ra3 Kg5 41. h4+ Kf5 42. Rd3 Ke5 43. Rc3 f5
44. Ra3 Rb6 45. Re3+ Kf6 46. Rc3 Ke5 47. Ra3 Rb5 48. Ra2 Rc5 49. Re2+ Kf6
50. Kf2 Rc4 51. Kf3 Rc5 52. Rd2 Ke5 53. Rd3 Rb5 54. Ke3 Ra5 55. Rb3 Ra2 56.
Kf3 Ra5 57. Re3+ Kf6 58. Rc3 Ke5 59. Rb3 Rc5 60. Ke3 Ra5 61. Rd3 Ra1 62.
Rc3 Ra5 63. Kf3 Rb5 64. Kf2 f4 65. Kf3 fxg3 66. Kxg3 Ke4 67. Rc4+ Ke5 68.
Rc3 Ke4 69. Rc4+ Ke5 70. Rc3
{Movei-> Draw by repetition} 1/2-1/2
Uri
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