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Subject: Re: Evaluation Autotuning

Author: Anthony Cozzie

Date: 15:29:43 06/28/04

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On June 28, 2004 at 16:37:28, Frank Phillips wrote:

>On June 28, 2004 at 16:22:13, Robert Hyatt wrote:
>
>>On June 28, 2004 at 16:09:24, Frank Phillips wrote:
>>
>>>On June 28, 2004 at 12:43:10, Robert Hyatt wrote:
>>>
>>>>On June 28, 2004 at 12:37:42, Dan Honeycutt wrote:
>>>>
>>>>>On June 28, 2004 at 08:54:00, Anthony Cozzie wrote:
>>>>>
>>>>>
>>>>>>settings, and then N games with the new settings.  I am only really interested
>>>>>>in longer timecontrols: 20 min + on an Athlon 2.0G or so (70 min on P-650, etc),
>>>>>
>>>>>
>>>>>Why long time controls?  I thought you could test evaluation with shorter time
>>>>>controls, search needed longer (or varied) time controls.  Am I out in left
>>>>>field?
>>>>>
>>>>>Dan H.
>>>>
>>>>
>>>>My personal belief is that longer controls are better.  Short games rely heavily
>>>>on the search, and leaves a better chance for random luck to influence the
>>>>outcome.  Deeper searches tend to make fewer tactical mistakes, leaving the
>>>>outcome to the quality of the evaluation....
>>>
>>>Two questions for clarification:
>>>Does this presuppose diminishing returns?
>>
>>Not particularly.  What it presupposes is that one search might be more likely
>>to make errors on shallow depths than another.  IE my simple q-search vs a more
>>sophisticated q-search.  While at long time controls my q-search appears to work
>>just fine...
>>
>
>Yes I was assuming the same program (search).
>
>>
>>>And what quality is the evaluation measuring that is different from the prospect
>>>of future tactics?
>>
>>
>>future tactics != tactics.  Tactics are dynamic.  Evaluation is static.  But if
>>you think about it, who would be happy using just their evaluation with no
>>search, to play games?  Why is that?  Because the search is set up to handle
>>dynamic things by shuffling pieces, the evaluation does better on positions
>>where everything is static (quiet)...
>>
>
>Yes, how stupid of me. But again I was wondering about diminishing returns.
>(Theoretically, I would take an infinitely fast searcher over any evaluation
>function.).

I'll pit my perfect evaluation against your infinite search any day :)

anthony



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