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Subject: Re: Evaluation Autotuning

Author: Angrim

Date: 17:49:21 06/28/04

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On June 28, 2004 at 18:26:02, Anthony Cozzie wrote:

>On June 28, 2004 at 17:48:20, Angrim wrote:
>
>>On June 28, 2004 at 17:16:58, Anthony Cozzie wrote:
>>
>>>Perhaps as a chessplayer I have a bit of different perspective.  I have played a
>>>(very) little bit of bullet (1 0 usually).  In bullet, the _only_ measure of who
>>>is winning is kingsafety.  Your goal is simply to get the king out in the open.
>>>Then your opponent has lets say a 1/3 chance of a major game losing blunder each
>>>move for 5-6 moves -> he loses.  Positional play is worthless because the game
>>>_will_ be decided by a tactic.  That is why I don't like bullet.
>>>
>>>anthony
>>
>>This is only true when playing a human, and is irrelevant when talking
>>about games between computers.  Computers play only slightly different at
>>1 0 than they do at 5 0, unlike humans for which it is a quite different
>>game.
>>
>>Angrim
>
>Well, I think it is somewhat true for computers as well.  If I have Zappa play a
>game at bullet timecontrols, it _will_ hang a piece at some point.
>
>anthony

Do we mean the same thing by "hang a piece" ?  The meaning of this that
I am used to is that you move into a position where a piece is unguarded
and attacked, and that this move was not the best move available.
If you lose a piece as the result of a 8 ply deep combination, I don't
think that counts.

Angrim



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