Author: Uri Blass
Date: 10:51:51 06/29/04
Go up one level in this thread
On June 29, 2004 at 13:13:19, Dan Honeycutt wrote: >On June 29, 2004 at 12:34:40, Vincent Diepeveen wrote: > >>On June 28, 2004 at 18:16:39, Dan Honeycutt wrote: >> >>>On June 28, 2004 at 16:44:33, Vincent Diepeveen wrote: >>> >>>>On June 28, 2004 at 12:37:42, Dan Honeycutt wrote: >>>> >>>>>On June 28, 2004 at 08:54:00, Anthony Cozzie wrote: >>>>> >>>>> >>>>>>settings, and then N games with the new settings. I am only really interested >>>>>>in longer timecontrols: 20 min + on an Athlon 2.0G or so (70 min on P-650, etc), >>>>> >>>>> >>>>>Why long time controls? I thought you could test evaluation with shorter time >>>>>controls, search needed longer (or varied) time controls. Am I out in left >>>>>field? >>>>> >>>>>Dan H. >>>> >>>>Do you believe the commercial authors at home only test at 1 0 level? >>> >>>No, but their situation is different than mine. They have mature engines with >>>evaluation values that are somewhere near right. I've got a green engine with >>>evaluation values that are junk. I'm looking at short time control tests to get >>>me headed in the right direction. Got to walk before you run. :) >>> >>>Dan H. >> >>Why do you suggest it works for crafty to play 1 0? > >I never mentioned crafty. But same as the commercials - it's evaluation values >are a lot more refined than mine. > >What do you recommend for someone like me starting from scratch? Will short >time control testing better my evaluation or do you think it's a waste of time? > >Dan H. I think that short time control testing is good for everybody. The question of Vincent was: "Do you believe the commercial authors at home only test at 1 0 level?" My answer is that I do not believe that they only test at 1 0 level but I also do not believe that they do not use 1 0 level as part of their testings. Uri
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