Author: Vincent Diepeveen
Date: 13:10:14 06/29/04
Go up one level in this thread
On June 29, 2004 at 15:53:26, Uri Blass wrote: >On June 29, 2004 at 15:34:31, Vincent Diepeveen wrote: > >>On June 29, 2004 at 13:51:51, Uri Blass wrote: >> >>>On June 29, 2004 at 13:13:19, Dan Honeycutt wrote: >>> >>>>On June 29, 2004 at 12:34:40, Vincent Diepeveen wrote: >>>> >>>>>On June 28, 2004 at 18:16:39, Dan Honeycutt wrote: >>>>> >>>>>>On June 28, 2004 at 16:44:33, Vincent Diepeveen wrote: >>>>>> >>>>>>>On June 28, 2004 at 12:37:42, Dan Honeycutt wrote: >>>>>>> >>>>>>>>On June 28, 2004 at 08:54:00, Anthony Cozzie wrote: >>>>>>>> >>>>>>>> >>>>>>>>>settings, and then N games with the new settings. I am only really interested >>>>>>>>>in longer timecontrols: 20 min + on an Athlon 2.0G or so (70 min on P-650, etc), >>>>>>>> >>>>>>>> >>>>>>>>Why long time controls? I thought you could test evaluation with shorter time >>>>>>>>controls, search needed longer (or varied) time controls. Am I out in left >>>>>>>>field? >>>>>>>> >>>>>>>>Dan H. >>>>>>> >>>>>>>Do you believe the commercial authors at home only test at 1 0 level? >>>>>> >>>>>>No, but their situation is different than mine. They have mature engines with >>>>>>evaluation values that are somewhere near right. I've got a green engine with >>>>>>evaluation values that are junk. I'm looking at short time control tests to get >>>>>>me headed in the right direction. Got to walk before you run. :) >>>>>> >>>>>>Dan H. >>>>> >>>>>Why do you suggest it works for crafty to play 1 0? >>>> >>>>I never mentioned crafty. But same as the commercials - it's evaluation values >>>>are a lot more refined than mine. >>>> >>>>What do you recommend for someone like me starting from scratch? Will short >>>>time control testing better my evaluation or do you think it's a waste of time? >>>> >>>>Dan H. >>> >>>I think that short time control testing is good for everybody. >>> >>>The question of Vincent was: >>> >>>"Do you believe the commercial authors at home only test at 1 0 level?" >>> >>>My answer is that I do not believe that they only test at 1 0 level but I also >>>do not believe that they do not use 1 0 level as part of their testings. >> >>Why do you not believe that they do not use 1 0 time control as part of their >>testing? > >because I think that testing at 1 0 can reveal some information very fast(for >example if there is a bug and the program can crash because of some change) > >I also think that watching fast games can also help to detect if the program has >bugs in the evaluation because you can look not only in the moves but also in >the evaluation. > > >Uri Why do you think that the commercial authors will use 1 0 testing if the only convincing argument is that you feel that it might be useful because they can look in the evaluation which they cannot do at say 2 0 ? What is your argument why 1 0 is more useful than 2 0?
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