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Subject: Re: Evaluation Autotuning

Author: Vincent Diepeveen

Date: 13:10:14 06/29/04

Go up one level in this thread


On June 29, 2004 at 15:53:26, Uri Blass wrote:

>On June 29, 2004 at 15:34:31, Vincent Diepeveen wrote:
>
>>On June 29, 2004 at 13:51:51, Uri Blass wrote:
>>
>>>On June 29, 2004 at 13:13:19, Dan Honeycutt wrote:
>>>
>>>>On June 29, 2004 at 12:34:40, Vincent Diepeveen wrote:
>>>>
>>>>>On June 28, 2004 at 18:16:39, Dan Honeycutt wrote:
>>>>>
>>>>>>On June 28, 2004 at 16:44:33, Vincent Diepeveen wrote:
>>>>>>
>>>>>>>On June 28, 2004 at 12:37:42, Dan Honeycutt wrote:
>>>>>>>
>>>>>>>>On June 28, 2004 at 08:54:00, Anthony Cozzie wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>>settings, and then N games with the new settings.  I am only really interested
>>>>>>>>>in longer timecontrols: 20 min + on an Athlon 2.0G or so (70 min on P-650, etc),
>>>>>>>>
>>>>>>>>
>>>>>>>>Why long time controls?  I thought you could test evaluation with shorter time
>>>>>>>>controls, search needed longer (or varied) time controls.  Am I out in left
>>>>>>>>field?
>>>>>>>>
>>>>>>>>Dan H.
>>>>>>>
>>>>>>>Do you believe the commercial authors at home only test at 1 0 level?
>>>>>>
>>>>>>No, but their situation is different than mine.  They have mature engines with
>>>>>>evaluation values that are somewhere near right.  I've got a green engine with
>>>>>>evaluation values that are junk.  I'm looking at short time control tests to get
>>>>>>me headed in the right direction.  Got to walk before you run. :)
>>>>>>
>>>>>>Dan H.
>>>>>
>>>>>Why do you suggest it works for crafty to play 1 0?
>>>>
>>>>I never mentioned crafty. But same as the commercials - it's evaluation values
>>>>are a lot more refined than mine.
>>>>
>>>>What do you recommend for someone like me starting from scratch?  Will short
>>>>time control testing better my evaluation or do you think it's a waste of time?
>>>>
>>>>Dan H.
>>>
>>>I think that short time control testing is good for everybody.
>>>
>>>The question of Vincent was:
>>>
>>>"Do you believe the commercial authors at home only test at 1 0 level?"
>>>
>>>My answer is that I do not believe that they only test at 1 0 level but I also
>>>do not believe that they do not use 1 0 level as part of their testings.
>>
>>Why do you not believe that they do not use 1 0 time control as part of their
>>testing?
>
>because I think that testing at 1 0 can reveal some information very fast(for
>example if there is a bug and the program can crash because of some change)
>
>I also think that watching fast games can also help to detect if the program has
>bugs in the evaluation because you can look not only in the moves but also in
>the evaluation.
>
>
>Uri

Why do you think that the commercial authors will use 1 0 testing if the only
convincing argument is that you feel that it might be useful because they can
look in the evaluation which they cannot do at say 2 0 ?

What is your argument why 1 0 is more useful than 2 0?




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