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Subject: Re: Question for Chess Programmers

Author: Robert Hyatt

Date: 12:17:58 12/23/98

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On December 22, 1998 at 07:14:27, Dezhi Zhao wrote:

>On December 22, 1998 at 01:14:12, Sylvain Lacombe wrote:
>
>>
>>>I agree; there are usually a lot of forced mates in a given position, and the
>>>first one found is usually NOT the fastest.
>>>
>>>James
>>
>>Well, if iterative deepening is implemented, it will find the fastest mate. If a
>>mate his found at deep 4, their his no reason to continue the search cause there
>>is nothing better than mate. But you need a condition for it to stop.
>>
>>The only thing i can think of for not implementing the PV play is the extra code
>>it takes.
>>
>>Sylvain.
>
>The things are a little complicated than that , because of extensions
>and null moves. You may find a mate in 6 at depth = 4. But if you continue
>the search, you got a mate in 5 at depth = 5.
>
>Dezhi Zhao

The only issue here to worry about is that once you have found a mate in N,
then the next search (not next iteration, but next search after you play the
best move in this search) had better be at least a mate in N-1.  You can find
the result of not doing this in many early computer chess events.  The first
one held had a program "Coko IV" blunder like this always playing a mate in 2
move, and eventually losing.

The hard part is that finding mates where every move is a check is easy.  And
we often find mates in 12 when there is a mate in 5 on the board.  I don't worry
since the next search will mate in 11 or better...  this happens when the mate
in
5 has one (or more) quiet moves in it, which defeats shallow searches...



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