Author: Dan Honeycutt
Date: 18:07:54 07/02/04
Go up one level in this thread
On July 02, 2004 at 20:32:41, Uri Blass wrote: >Movei never played in tournaments when it needed to get time manually and always >got it from the interface. > >I wonder how other people deal with the problem of manual game? >If movei get the exact time on the digital clock it has the danger of losing on >time in a long game because of operator time. > >one possibility is to change the time code to tell movei that it has less time >then it really has. > >Another question is what interface to use? > >options: >1)Use it as a console application but in that case I cannot see the board and I >need to be careful not to do mistakes in entering time after every move. > >2)Use winboard(in that case I can only tell winboard x minutes/y moves+x >minutes/y moves and I need to change manually after 60 moves to another time >control) > >I thought in that case simply to use 2 hours per game > >problem of mistakes in entering moves are easy to solve under winboard and I >simply need to give winboard all the game in force mode and change the time >control to the time that is remaining on the clock. > >3)Use arena(in that case I can tell the right time control if I want to do it >but I prefer winboard because I am more used to winboard) > >Uri Hi Uri: Rule 6 (not too clear to me) sounds like the program has to ask for the time. If that's the case I'd run in console. You should be able to add a simple ascii board display to make sure you didn't screw up the move entry. Good luck in the tournament. Dan H.
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