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Subject: Re: question about handling time in WCCC

Author: Dan Honeycutt

Date: 18:07:54 07/02/04

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On July 02, 2004 at 20:32:41, Uri Blass wrote:

>Movei never played in tournaments when it needed to get time manually and always
>got it from the interface.
>
>I wonder how other people deal with the problem of manual game?
>If movei get the exact time on the digital clock it has the danger of losing on
>time in a long game because of operator time.
>
>one possibility is to change the time code to tell movei that it has less time
>then it really has.
>
>Another question is what interface to use?
>
>options:
>1)Use it as a console application but in that case I cannot see the board and I
>need to be careful not to do mistakes in entering time after every move.
>
>2)Use winboard(in that case I can only tell winboard x minutes/y moves+x
>minutes/y moves and I need to change manually after 60 moves to another time
>control)
>
>I thought in that case simply to use 2 hours per game
>
>problem of mistakes in entering moves are easy to solve under winboard and I
>simply need to give winboard all the game in force mode and change the time
>control to the time that is remaining on the clock.
>
>3)Use arena(in that case I can tell the right time control if I want to do it
>but I prefer winboard because I am more used to winboard)
>
>Uri

Hi Uri:

Rule 6 (not too clear to me) sounds like the program has to ask for the time.
If that's the case I'd run in console.  You should be able to add a simple ascii
board display to make sure you didn't screw up the move entry.

Good luck in the tournament.

Dan H.



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