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Subject: Re: question about handling time in WCCC

Author: Uri Blass

Date: 18:31:51 07/02/04

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On July 02, 2004 at 21:07:54, Dan Honeycutt wrote:

>On July 02, 2004 at 20:32:41, Uri Blass wrote:
>
>>Movei never played in tournaments when it needed to get time manually and always
>>got it from the interface.
>>
>>I wonder how other people deal with the problem of manual game?
>>If movei get the exact time on the digital clock it has the danger of losing on
>>time in a long game because of operator time.
>>
>>one possibility is to change the time code to tell movei that it has less time
>>then it really has.
>>
>>Another question is what interface to use?
>>
>>options:
>>1)Use it as a console application but in that case I cannot see the board and I
>>need to be careful not to do mistakes in entering time after every move.
>>
>>2)Use winboard(in that case I can only tell winboard x minutes/y moves+x
>>minutes/y moves and I need to change manually after 60 moves to another time
>>control)
>>
>>I thought in that case simply to use 2 hours per game
>>
>>problem of mistakes in entering moves are easy to solve under winboard and I
>>simply need to give winboard all the game in force mode and change the time
>>control to the time that is remaining on the clock.
>>
>>3)Use arena(in that case I can tell the right time control if I want to do it
>>but I prefer winboard because I am more used to winboard)
>>
>>Uri
>
>Hi Uri:
>
>Rule 6 (not too clear to me) sounds like the program has to ask for the time.

if I do not do change in the code then movei in console mode wait to get time
and after it to get move in the same way that it is used under winboard(if it
does not get information about time then it assumes that the first information
was correct so it assumes always that it has 2 hours for all the game(it trusts
the interface to tell it about the correct time before every move).

Does it mean that I need to do changes in the code in order to tell it to
calculate the time after every move or to ask for the time after every move?

Does it also mean that I need to change the code to tell it to believe it has
less time than the time that I tell it so I do not run to risk of losing on time
on long games of hundreds of moves?

>If that's the case I'd run in console.  You should be able to add a simple ascii
>board display to make sure you didn't screw up the move entry.

simple ascii board is not something that make me see clearly the board(I am used
to real pieces and not to letters like B or b in seeing the board).

I prefer to use winboard

David Omid told me that it is going to be discussed before the first round but I
prefer to know it before it because I do not like to do changes in the last
moment.

Uri



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