Author: Robert Hyatt
Date: 14:18:00 07/08/04
Go up one level in this thread
On July 08, 2004 at 06:30:57, Rolf Tueschen wrote: >On July 08, 2004 at 06:22:15, Peter Berger wrote: > >>On July 07, 2004 at 22:56:46, Robert Hyatt wrote: >> >>>On July 07, 2004 at 20:55:10, Mike Byrne wrote: >>> >>>>On July 07, 2004 at 11:51:44, Gian-Carlo Pascutto wrote: >>>> >>>>>...in the blitz tournament :) >>>>> >>>>>Couldn't get a PGN yet. >>>>> >>>>>-- >>>>>GCP >>>> >>>>Whew - I thought you meant at long time controls. We all know anything cna >>>>happen in Blitz, just ask Topalov. >>>> >>>>;>) >>> >>> >>>I have not looked at the games. But Peter and I discussed this and we chose to >>>use my wide-open ICC book for these games to avoid giving away anything about >>>his tournament preparation. >>> >>>I knew that we would bust one or more openings. The one thing I forgot is that >>>I cleverly copied my binary books from my xeon to the opteron. Doesn't work. >>>90% of my book was unusable leading to some bizarre opening choices. I did that >>>late at night and just forgot that even though the opteron and xeon are both >>>little-endian, the opteron has a longer struct padding (to 8 bytes rather than 4 >>>bytes) which kills my binary book copy. >>> >>>Stupid. Stupid. Stupid. >>> >>>I should have remembered. :( >> >>That's a wrong summary of the Crafty-Diep game in the blitz tournament IMHO. >>Crafty played a good line out of its default (and maybe broken) book and reached >>a nice advantage against Diep's Ben-Oni . But Diep played a very cute king >>attack that met Crafty out of the blue. >> >>Unfortunately engine Diep has an internal parameter to get excited and start >>celebrating once it beats Crafty, so that it wasn't able to concentrate properly >>on the rest of the games. >> >>Actually there were no bad booklines for Crafty in the blitz tournament at all, >>as far as I can tell. Most interesting game was probably the final round against >>SOS where in the final position SOS could have won in a complicated matter by >>sacrifying rook and bishop to get its pawns running, but it didn't have enough >>time to find it and so went for the repetition. >> >>Crafty couldn't save the games, but they can be reconstructed out of the >>logfiles later. >> >>The games against Shredder and Junior were quite interesting draws and against >>Junior Crafty at a point came quite close to winning, but it wasn't enough as >>Shredder performed too well. >> >>But one can't and shouldn't complain about finishing 2nd I'd say :), especially >>if the program has to be operated in textmode .. >> >>Peter > >Peter, > >thanks for finally making some comments here. Are you serious? You played a >Blitz with the necessity to make the input via text??? Yes. ICGA is doing NAT locally, which makes it impossible to open a new connection from a remote machine, back into the playing hall. As a result, there is no way to run an X application on the opteron and pop the board up at the playing site. AMD is also security conscious and greatly restricts port access into their development lab where this machine is located. By the time you factor in everything, text is the way to go. I can't address how Peter operates since I have not seen him do so. I, on the other hand, have played thousands of blitz games using Cray Blitz and Crafty at human events, and I always play in text mode, typing the moves, and I also always use the real chess clock, and have no problems playing blitz against a human with both sides starting at 5 minutes on the clock. But that comes from _lots_ of practice and experience. Peter has to do things so that they work well for him, since he's "the man in the hot seat" over there. :) Of course were this an automated event this would all be moot. But it isn't, so it isn't. :) > >All the best for the many rounds to come in the normal tournament and don't let >you be embarrassed by a blunder here or there. In the end Crafty will be second >or third!!
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