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Subject: Re: Preparations for parallel search

Author: Andreas Guettinger

Date: 07:30:29 07/09/04

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On July 09, 2004 at 09:43:32, Robert Hyatt wrote:

>On July 09, 2004 at 09:30:56, Andreas Guettinger wrote:
>
>>On July 09, 2004 at 09:13:31, Robert Hyatt wrote:
>>
>>>On July 09, 2004 at 08:38:31, Tord Romstad wrote:
>>>
>>>>I am currently writing a chess engine.  Parallel search is not among my main
>>>>interests at the moment, but it is not entirely impossible that I will give it
>>>>a try some time in the future.
>>>>
>>>>In order to keep everything as flexible as possible, I would like to design
>>>>my algorithms and data structures in such a way that adding parallel search
>>>>at a later stage is feasible.  I understand that I should remove most of my
>>>>global variables and replace them with huge structs containing the same data,
>>>>and use one such struct for each thread.  Is there anything else which is
>>>>important to keep in mind?
>>>>
>>>>Tord
>>>
>>>
>>>That's the main issue assuming you are going to use lightweight processes
>>>(threads) which I believe is the best approach.  The most thread-specific data
>>>you have, which means less global data, will help performance (modified global
>>>data is not cache-friendly on a SMP box) and simplify testing (since modified
>>>global data requires atomic locks to avoid interleaved update problems).
>>
>>But crafty is using a global copy of the tree strcut (local[CPU]) per thread in
>>parallel mode, isn't it?
>>
>>regards
>>Andy
>
>
>That's the idea.  if you look, each "copy" of the tree struct is allocated
>locally for NUMA boxes, so that it is on the actual processor where the thread
>executes.
>
>But I think you are mixing terms.  "local vs global" to a compiler person refers
>to when the data "exists".  IE global data exists when the program starts, while
>local data is allocated on the stack and freed as needed.
>
>Here the idea is local data is only modified by a single thread, where global
>data is modified by all.  So it is not the same as when discussing the scope of
>a variable in the context of a programming language.  For parallel search it
>doesn't matter whether the data is global, local, or malloc()'ed or whatever.
>What matters is can my processor keep my data in its local cache without it
>becoming invalidated due to another processor modifying it in its cache.  If
>that happens, the data is global/shared and is a problem.  If that doesn't
>happen, then it doesn't matter whether the data is local or global, it is not
>shared and to the thread, it is local since it will exist in only one cache.


Thanks, I have to think about that some more when I arrive at home.
Still, the threads have to access the tree structs of other threads, i.e. when
arriving at a split point. On the other hand each tree can be easily protected
using a mutex.

regards
Andy



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