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Subject: Re: WCCC2004: Crafty-Movei, 1-0 (56m)

Author: Hristo

Date: 03:34:16 07/11/04

Go up one level in this thread


On July 11, 2004 at 06:17:36, Uri Blass wrote:

>On July 11, 2004 at 05:52:33, Uri Blass wrote:
>
>>On July 11, 2004 at 05:42:25, Hristo wrote:
>>
>>>On July 11, 2004 at 05:38:10, Uri Blass wrote:
>>>
>>>>On July 11, 2004 at 05:12:39, Drexel,Michael wrote:
>>>>
>>>>>On July 11, 2004 at 05:08:33, Robert Hyatt wrote:
>>>>>
>>>>>>On July 11, 2004 at 05:04:48, GuyHaworth wrote:
>>>>>>
>>>>>>>
>>>>>>>... would have liked to see this run out.
>>>>>>>
>>>>>>>A bit surprised that CRAFTY possibly allowed a R-swap before the bPs were off
>>>>>>>
>>>>>>>[D] 1r1r2k1/3PR2p/8/7R/4Kp2/5P2/5P2/8 b - - 0 56
>>>>>>
>>>>>>Score was +12 and failing high every iteration.  Move is Rexh7.  Black is
>>>>>>helpless.  Can't try to get both rooks on d pawn as Rh8 will win the other rook.
>>>>>> Was expecting to win both pawns and have black sac rook for d pawn to stop
>>>>>>it... hence the +12.
>>>>>
>>>>>Do you realize that you escaped by the skin of your teeth? :)
>>>>>38...Rd8 is a simple draw.
>>>>>Movei put up a real fight this time.
>>>>>
>>>>>Michael
>>>>
>>>>Movei failed low after that move.
>>>>I agree that f5 was a blunder.
>>>>
>>>>probably one ply later could be enough but I will check later.
>>>>
>>>>Right now I am fixing a problem in the time management of movei with ponder on.
>>>
>>>Uri,
>>>you must really like living on the edge! :-)
>>>Fixing things in your engine during the tournament is probably costing you more
>>>points than its gaining.
>>
>>I do not think that it costed me more points.
>>I do not do complicated changes.
>>
>>I am not sure if the previous time management when movei used more than 30
>>minutes for a single move when it happened in more than one game was better.
>>
>>Maybe I will have a new bug and it will cost me more points but I do not think
>>so.
>>
>>I did not do complicated changes during the tournament.
>>
>>Uri
>
>checking the position show that at analysis mode I cannot reproduce f5.
>
>I guess that in the game movei had different order of pieces that cause to a
>different search.
>
>Note that Movei planned Rd8 but changed it's mind in the last
>iteration(iteration 13) to f5.
>
>I see that movei without previous analysis likes h6 at depth 14 and not Rd8
>when Rd8 is prefered at depth 13 or depth 15.

Uri,
there is no such thing as a "simple" change! :-)
I'm amazed that you have it (the engine and the tournament) under control.
You must be exceptionally good or lucky at what you do!

Cheers,,
Hristo

>
>
>Uri



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