Author: Uri Blass
Date: 08:58:00 07/11/04
Go up one level in this thread
On July 11, 2004 at 08:56:51, Robert Hyatt wrote: >On July 11, 2004 at 05:12:39, Drexel,Michael wrote: > >>On July 11, 2004 at 05:08:33, Robert Hyatt wrote: >> >>>On July 11, 2004 at 05:04:48, GuyHaworth wrote: >>> >>>> >>>>... would have liked to see this run out. >>>> >>>>A bit surprised that CRAFTY possibly allowed a R-swap before the bPs were off >>>> >>>>[D] 1r1r2k1/3PR2p/8/7R/4Kp2/5P2/5P2/8 b - - 0 56 >>> >>>Score was +12 and failing high every iteration. Move is Rexh7. Black is >>>helpless. Can't try to get both rooks on d pawn as Rh8 will win the other rook. >>> Was expecting to win both pawns and have black sac rook for d pawn to stop >>>it... hence the +12. >> >>Do you realize that you escaped by the skin of your teeth? :) >>38...Rd8 is a simple draw. >>Movei put up a real fight this time. >> >>Michael > >I would not say "simple draw" when computers are pushing the pieces. But, when >you think about it, chess is "zero-sum" so for one side to win, the other side >has to make a mistake. At least in every game I have won that has happened. :) > And in every game I have lost it was my program that made the biggest or last >mistake. :) > >Seems to be a part of the game, in fact. ;) I will analyze the game later but it seemed to me during the game that you can learn from the game to improve your evaluation. Crafty had a clear advantage and gave movei opportunity for relatively easy draw(that means draw against most players at movei level). Of course it is not an easy draw when computers are playing but I believe that Crafty could make the task harder for Movei by not sacrificing a pawn. Crafty took advantage of hardware advantage together with the fact that movei is a poor endgame player relative to programs at simliar level because it does not use hash for pruning and is outsearched in the endgame. Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.