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Subject: Re: How about a WCCC 2004 test suite? (NT)

Author: Uri Blass

Date: 09:59:40 07/13/04

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On July 12, 2004 at 15:55:06, David Dahlem wrote:

>?

Here are some positions:

Falcon-Shredder
[D]r4bk1/1b4p1/p3p3/q3n1B1/Np1NnQ2/1P3p1R/P1P5/2KR4 w - - 0 22 bm Nxe6
[D]r4bkR/1b4p1/p3N1n1/q5B1/Np2nQ2/1P3p2/P1P5/2KR4 b - - 0 23 bm Nxh8
[D]r4bk1/1b1R2p1/p3NBn1/q7/Np1Q4/1P3p2/P1P5/2K5 b - - 0 26 bm Qf5

Movei-Fritz
[D]2r3k1/p4rpp/4bp2/4p3/QR2P3/P2qB1P1/5P1P/5RK1 b - - 0 25 bm a5
[D]2r3k1/1Q1b1rpp/5p2/4p3/8/P3BqP1/5P1P/1R3RK1 b - - 0 29 bm e4 relatively easy
but movei expected Bc6 for more than a minute and only in the last iteration saw
that the right move for black is e4

Isichess-Movei
[D]2r4k/r5q1/3Pp3/1R4p1/1Pp1Q2p/7P/4B1PK/8 b - - 0 66 am c3(I think that Qf6 was
better but I did not analyze it with engines except movei)

[D]3r4/3P1k2/8/1PR2BK1/6P1/2p5/1r6/8 b - - 0 81 am Rb3 bm c2 that could probably
draw but I am not sure.

Against it is not analyzed enough and I did not check if there is more than one
good alternative.

Movei-Diep
[D]1r6/4kpp1/b1pp3p/q1n1pP2/Pr2P3/1BN3Q1/P1P3PP/K2RR3 w - - 0 24 am Qg7

Movei needed one ply more to solve it.

Sjeng-Movei

[D]r3r1k1/p4ppp/b2p4/B1p5/3bPPn1/3P4/PP4PP/2RNNR1K b - - 0 20 bm f5

Movei could solve it in a correspondence game but it needed some plies more than
it searched in the game and better hardware practically could not help without
better software.

[D]r3r3/1p3pk1/p1p2p2/2Pp3p/1P4bP/P1KBP1P1/2R2P2/6R1 b - - 0 29 am f5

May be easy for many programs but movei failed to solve it.

Uri



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