Author: Robert Hyatt
Date: 13:09:26 07/13/04
Go up one level in this thread
On July 12, 2004 at 13:46:35, Matthew Hull wrote: >On July 12, 2004 at 13:20:09, Robert Hyatt wrote: > >>On July 12, 2004 at 11:35:05, Kurt Widmann wrote: >> >>>Congratulations for crafty's improvements. >>>I am not a programmer,just a cheerleader for the under dog crafty >>>and always hoping that your program will be an equal to Fritz and Jumior. >>>In this tournament I noticed a glaring weakness of crafty as to the >exploitation >>of its own strength ie protected passer and also the reluctance >to acceptance a >>draw against same or higher rated opponent which resulted in >the loss of 1.5 >>points. >>>It seems to me that crafty needs instructions to remove these weaknesses. >>>In two games crafty was missled to attack an appearant opponent weakness >>>instead of playing to its strenght,in both cases it was the c-pawn. >>>Why not try to instruct your program to persue searh in favor to advance >>>its own protected pawn if it can not find a value gain from going after an >>>opponents weakness within and or go into a defencive mode at a certain >horizon >>limit. And also take into consideration the rating of its opponent in >an >>appearant equal position to secure a draw first before imparking into >>>uncertainties. >>>Keep reaching for the top, Kurt Widmann a former ICCF player. >> >> >>Hello Kurt... >> >>You are correct in your analysis, partially. The one thing I am doing poorly >at >the moment is that Crafty tries to avoid pawn structures that are drawish, >>period, even if it has an inferior position. I have this on my list of things >>to fix. This came from the "draw masters" on ICC, and I really tailored it >>toward just going for open positions period, which is not a bad idea against >>humans. But against computers, you can't get yourself into too big a bind >>trying avoid a draw, or you succeed. You avoid the draw and lose. :) > > >Is this not something that could be toggled with the "computer" command? When >crafty knows it's playing a computer, it switches this off. Yes, but you really don't want to do that. IE do you want to intentionally head to drawish positions when playing computers? Or should you head to drawish positions when you are in an inferior position? > >> >>I'm still working, and every game will be looked at carefully to see what can >be >learned for next time. >> >>Thanks for the kind words of course..
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