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Subject: Re: Branching factor and parallel search efficiency

Author: Eric Oldre

Date: 08:42:44 07/16/04

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On July 16, 2004 at 08:59:42, Tord Romstad wrote:

>Which influence does the branching factor of a two-player, zero-sum game have
>on the efficiency of a parallel search?  Is the speedup when using multiple
>processors independent of the branching factor, or does the speedup increase
>(decrease?) when the branching factor increases?  Intuitively I would expect
>the speedup to increase with the branching factor, but I have no experience
>with parallel search.
>
>In case it is not clear, when talking about "branching factor" above, I am not
>talking about what is commonly called the "effective branching factor" (which is
>typically in the range 2-3 for a chess program using recursive null move
>pruning),
>but about the average number of legal moves (around 30-40 in a typical chess
>middle game).
>
>Tord

Tord,
I've heard alot about the top programs having a branching factor of 2-3. But I
don't know how to measure this with my own engine, what statistics do people use
to determine their branching factor.

Eric



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