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Subject: "Mate the Royal Couple" - Proposed by V. Albillo

Author: Mark Young

Date: 23:10:00 07/17/04

Go up one level in this thread


On July 17, 2004 at 23:54:49, Stuart Cracraft wrote:

>[D]3qk3/8/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1
>
>White to play and mate.
>
>Is this a joke or real?
>
>Stuart
FEN: [d]3qk3/8/8/8/8/8/PPPPPPPP/RNBQKBNR/ w

White to play and mate: 1. ?


Results Program  CPU/Mhz  Hash table  Move  Value  Plys/Max  Time  Notes
Chess Master 5000  P100/Win 95  unknown <32 Mb  e2-e4  +32.68  12  48:00:00
1.700.000.000 pos.

Rebel Decade 2.0  P100  512 Kb  e2-e4  +31.73  12  04:38:53  235.754.343 posit.
Crafty 12.7  P100  24+5 Mb  e2-e3  +36.258  15  63:27:31  3.778.604.670 pos.

Chess Master 5500  Pentium Pro 200 Mhz ?  e2-e3  +31.76  10  00:07:27  mate not
found

Chess Genius 5.0  PII/266  16 Mb  e2-e4  +35.24  13/25  09:22:00  can't see mate

Notes:
Despite its simple, innocent aspect, this is an incredibly computationally
expensive mate problem, inspired by Test 12, a problem proposed by english
problemist Henry Dudeney where the object was to mate the lone king in 6 moves.

Here, he is not alone, but has his powerful wife to help. This makes the task
much more difficult. Of course, it has to be a mate in some number of moves, but
I have been yet unable to determine in how many, and which move begins the
mating sequence. My best conjecture is that it's a mate in 12 moves, but I have
yet to prove it.

For this one, no endgame tablebases will save the day. It has to be solved by
computing muscle alone, and the number of possible moves at each ply is large.

Chess Master 5000, running under Windows 95 on a Pentium 100 with 32 Mb of RAM,
set to Infinite time, Brute Force, looks at 1.700.000.000 positions (yes, 1.7
billion positions !) in some 48 hours, but even so, it´s unable to find the
mate. By the way, though 1.700.000.000 positions seem a lot, they can be
examined by Deep Blue in less than 9 seconds, you know.

Rebel Decade 2.0 goes to 12 ply-depth, examines a modest (in comparison)
235.754.343 positions in less than 5 hours, but fails to see the mate, just the
obvious large advantage.

Crafty 12.7, running on a Pentium at 100 Mhz, and with 24 Mb for the main hash
table and 5 extra Mb for the pawn structures hash table, cannot find the mate
either, after searching to a depth of 15 plies in some 63 hours. It looks at
3.778.604.670 positions (almost 4 billion positions, it would take Deep Blue
nearly 20 seconds to examine that many), of which only 1.217.302.718 are
evaluated, but the best it finds is that 1. e3 leads to a gain of at least
+36.258. No good. It should be mate, nothing else will do.

Just for fun, Kai Luebke let Chess Master 5500 look at this position for some 7
minutes on his powerful hardware, and it reached 10 plies no less. At that
depth, its evaluation of the move was significantly less, and of course, it
found no mate at all. Perhaps letting it look at the position for some weeks
could prove useful !.

Ed Panek also tried his hand at this position with Chess Genius 5.0, running on
a very fast computer with a large 16 Mb hashtable. After more than 9 hours it
reached 13/25 plies, yet it couldn't find the mate. However, not to be outdone,
Ed tried a different approach. See the Addendum below.

Incidentally, this could be a good way to completely solve the game of chess.
Just keep adding new men to help the Royal Couple, one at a time, and determine
the minimun number of moves to give checkmate. When you have added some 14 men,
that's it. Simple, isn't it ?


Addendum:

Kai Luebke sent e-mail about this position, and told me this:

" ... BTW, none of my programs solved Test 91 in under 1 hour (I also tried
MChess at "mate in 12" level). Maybe a special mating solver like Alybadix can
do it, but I doubt even Rebel 9 or MChess 7 will find this under 10 hours. Maybe
Cray Blitz ..."


Ed Panek, who also tried very hard at this position, sent an e-mail telling me
his further efforts after the unsuccessful attempt. He let Chess Genius 5.0 play
both sides continuously, game after game, for a total of 12 games, at 1 min. per
move. The results, in his own words:

" ... Genius never mates in under 12 full moves or over 13 moves, but always
finds mate. I would conclude that there are many mates in 12, and maybe a few in
11 ... Unsure for now ... Wait for next generation of processors to come out, or
until I go on vacation and let the computer run all time ! ..."






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