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Subject: Re: 6 man tablebases. Are they compatible/AMD Athlon XP 2600+ Windows XP

Author: Brian Katz

Date: 20:55:49 07/18/04

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On July 18, 2004 at 23:39:23, Brian Katz wrote:

>I tried Downloading a set of 6 man Tablebases as a test set. I chose KQQQKQ
>since there are no sub-endgames necessary for this particular ending, as would
>be the case if pawns were still on the board.
>I know from prior experience with 5 man tablebases, that if some 5 man endings
>were missing, it would cause Fritz to misplay some endings, since it would not
>know "Perfectly", some of the possilble endings.
>Such was the case with KRPKR. If some endings like KRRKR or KRBKR were missing,
>it would cause Fritz to have to calculate, rather than know perfectly, the
>possible ending that could arise.
>I chose KQQQKQ because there are no other possible endings that could arise,
>other than less pieces, so Fritz 8 should have been able to play this ending
>perfectly, and it does not.
>Is there something else that I need to do to make them operate properly?
>Any help in this matter would be greatly appreciated.
>
>Thanks
>Brian

It appears to be an engine compatiblity problem. I tried the above mentioned
ending with Crafty 19.14 and it worked just fine. However, with Hiarcs8 and
Fritz8 and some lower versions of Crafty, it did not.
Brian



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