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Subject: Re: My game against Crafty 19.15 - (correction)

Author: Robert Hyatt

Date: 08:23:30 07/20/04

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There was a bug.  The "time_limit" variable is not correctly set before calling
Preevaluate().  However, since you are using very slow hardware, this time limit
would be wrong if it were correctly set.  I've removed the limit check so that
this is always done, which will cure this.  No idea why the limit check was even
in there in the first place, except to let it determine for itself whether the
capture is safe, given enough time and good hardware.




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