Author: Gerd Isenberg
Date: 02:16:00 07/21/04
Go up one level in this thread
On July 20, 2004 at 12:39:17, Anthony Cozzie wrote: >On July 20, 2004 at 12:31:59, Anthony Cozzie wrote: > >>What do you think of the following C code: >> >>int bb_dot_product(bitboard a, unsigned char *weights) >>{ >> bitboard t, t1, *_weights = weights; >> static bitboard table[256] = {correct translations, e.g. 0xFF -> 0xffffffff} >> >> //we count on the compiler to unroll this loop. >> for(i = 0; i < 8; i++, a ) { >> t = table[(a >> i*8) & 0xFF] & weights[i]; >> t1 = t; >> t << 8; >> sum += (t & 0x00FF00FF00FF00FF) + (t1 & 0x00FF00FF00FF00FF); >> } >> >> sum = (sum & 0x0000FFFF0000FFFF) + ((sum >> 16) & 0x0000FFFF0000FFFF); >> sum = ((sum >> 32) + sum & 0x00000000FFFFFFFF); >> return sum; >>} >> >>It has several advantages: Can use full 0-255 for each weight, the table does >>not have to be rotated, and there is no penalty for moving between the integer >>and MMX pipes. >> >>OTOH, this solution is also much less cache friendly, requiring maybe 2x the >>number of instructions and also needed 2KB of data cache. >> >>anthony > >Could someone with a 64-bit MSVC compile this code and post the assembly? (and >if they were really nice, benchmark it? :) > >anthony lets count instructions: 7 and 7 shift for table index 8 mov table to gp 8 and with weight 8 mov 8 shift by 8 16 and 0x00ff 16 add bytes 3 and 2 shift 2 add so about 85 instructions, may be a few more moves. So i guess about 28-30 cycles in best case. Not to mention the possible overhead of the callee, e.g. saving/restoring some locals inside gp-registers, due to higher register pressure, and some more cachelines for the table access. For instance one may call inlined SSE2 dotProduct and some gp-Kogge-Stone filler simultaniously e.g. to get more progressive attacks of safe attacks and to look for some boolean properties such as rook trajetories to attack the opposite king - or whatever. As Eugene demonstrates with some sample source, the new ms compiler is able to inter-schedule independent instructions from different inline sources, like three gp with one SSE2. As i already have designed this bitboard pair wrapper classes with SSE2-intrinsics and gp-routines - and fill routines with <XMM> or <GP>-type templates, i will implement both dotProducts in a similar way as class-members: XMM ra(rookattacks); GP ba(bishopattacks); bonus = ra.dotProduct(rookWeights) + ba.dotProduct(bishopWeights); Gerd
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