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Subject: Re: time savings by single legal instant move

Author: Uri Blass

Date: 02:38:14 07/21/04

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On July 21, 2004 at 05:33:23, Aivaras Juzvikas wrote:

>On July 21, 2004 at 05:27:31, Uri Blass wrote:
>
>>On July 21, 2004 at 03:18:02, Aivaras Juzvikas wrote:
>>
>>>has anybody got any good ideas what to do with the time saved, when you have
>>>only one legal move at root position and instead of launching a search, you just
>>>make that move instantly.
>>>meybe it would be wise to add the saved time to the next move so you search it
>>>for twice as long as you would normally.
>>>im askin this question because its very hard to test it (it rarely happens).
>>
>>I do not understand your problem.
>>
>>Every move you get a new time control and decides about the time management
>>based on the new time control and the position.
>>
>>If you had 34 seconds for 4 moves and played a move instantly then now your new
>>time control is 34 seconds for 3 moves.
>>
>>Using constant time for moves is also not logical and it is important to use
>>more time after fail low.
>>
>>I also do not use constant time per move for other reasons and I try to stop in
>>most cases at the end of the iteration and the idea is that at the end of the
>>iteration the program cannot change it's mind quickly because it needs to search
>>the move that it plans to play first so if the program needs a long time to
>>change it's mind then it is good to play immediately and not waste time.
>>
>>Uri
>
>correct me if im wrong but having only 1 single legal move is usually because
>you're in check, thats a threat and more time in this case would certainly help.
>if its not a threat then oh well, its not like you lose much.

It is usually because the side to move is in check but I do not see a reason
that it is espacially important to use time in the move after it.

The rule should be to use more time when you believe there is a good chance to
change your mind and to use less time when you are almost sure that you will not
change your mind.

Uri

Uri



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