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Subject: Re: How many ways can a game terminate?

Author: Peter Fendrich

Date: 14:50:42 07/22/04

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How about walk-over?
/Peter

On July 22, 2004 at 16:49:41, Steven Edwards wrote:

>How many ways can a game terminate?  Here's my list, taken straight from
>Symbolic's toolkit source:
>
>// Game terminations
>
>typedef enum
>{
>  CTGameTermNil = -1,
>  CTGameTermAdjudicatedDraw,
>  CTGameTermAdjudicatedWinForBlack,
>  CTGameTermAdjudicatedWinForWhite,
>  CTGameTermCheckmateToBlack,
>  CTGameTermCheckmateToWhite,
>  CTGameTermDoubleForfeit,
>  CTGameTermDrawAgreedByBlack,
>  CTGameTermDrawAgreedByWhite,
>  CTGameTermDrawFiftyMoveByBlack,
>  CTGameTermDrawFiftyMoveByWhite,
>  CTGameTermDrawMaterialByBlack,
>  CTGameTermDrawMaterialByWhite,
>  CTGameTermDrawThirdRepByBlack,
>  CTGameTermDrawThirdRepByWhite,
>  CTGameTermGenericDraw,
>  CTGameTermGenericWinByBlack,
>  CTGameTermGenericWinByWhite,
>  CTGameTermResignByBlack,
>  CTGameTermResignByWhite,
>  CTGameTermRuleBreachByBlack,
>  CTGameTermRuleBreachByWhite,
>  CTGameTermStalemateToBlack,
>  CTGameTermStalemateToWhite,
>  CTGameTermTimeForfeitByBlack,
>  CTGameTermTimeForfeitByWhite,
>  CTGameTermUnterminated
>} CTGameTerm;
>
>The above are useful for supplying a meaningful value for a PGN "Termination'
>tag pair.
>
>Any suggestions for additions?



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