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Subject: Re: How many ways can a game terminate?

Author: Daniel Clausen

Date: 02:46:55 07/23/04

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On July 22, 2004 at 16:49:41, Steven Edwards wrote:

>How many ways can a game terminate?  Here's my list, taken straight from
>Symbolic's toolkit source:
>
>// Game terminations
>
>typedef enum
>{
>  CTGameTermNil = -1,
[...]
>  CTGameTermUnterminated
>} CTGameTerm;
>
>The above are useful for supplying a meaningful value for a PGN "Termination'
>tag pair.
>
>Any suggestions for additions?

CTGameTermOpponentsGUIClaimsDrawAlthoughEngineDoesntHaveAClue ;)

Sargon



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