Author: Ingo Bauer
Date: 10:57:23 07/25/04
Hello I am running Crafty in a little match. I use all 3,4 and 5 Pcs Tbs. Crafty is accessing them without any problems during search but ... when the 5 Pcs position is reached Crafty stops using them and is calculating its moves. So far no harm happend because I only watched dead drawn endings but of course a lot of time is used. The other engines is using the imediately till the end. Is this related to some *.rc mistake I made? The crafty.rc I am using is: hash=192M hashp=64 tbpath=c:\games\tbs cache=64M egtb xboard computer ponder off exit It is the Shredder Classic GUI I am using with WB-Protokoll I. Any clue anyone. Thx Ingo PS: Thank god that there is UCI, this will be the only WB-Engine I will ever use, because of its "referece" caracter! I swear! How can someone think around thousand corners to configure all these engines. It seems to be more complicated than the game that they are playing!
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