Author: Robert Hyatt
Date: 15:03:10 07/25/04
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On July 25, 2004 at 13:57:23, Ingo Bauer wrote: >Hello > >I am running Crafty in a little match. I use all 3,4 and 5 Pcs Tbs. Crafty is >accessing them without any problems during search but ... when the 5 Pcs >position is reached Crafty stops using them and is calculating its moves. So far >no harm happend because I only watched dead drawn endings but of course a lot of >time is used. The other engines is using the imediately till the end. > >Is this related to some *.rc mistake I made? > No. Most likely the result of a drawn 5-piece ending. Crafty will try to search in drawn tb endings to see if the opponent will make a mistake. If both programs are using tables, I'd add "swindle=off" to your crafty.rc file to stop that since neither side will blunder. >The crafty.rc I am using is: >hash=192M >hashp=64 >tbpath=c:\games\tbs >cache=64M >egtb >xboard >computer >ponder off >exit > >It is the Shredder Classic GUI I am using with WB-Protokoll I. > >Any clue anyone. > >Thx Ingo > >PS: Thank god that there is UCI, this will be the only WB-Engine I will ever >use, because of its "referece" caracter! I swear! How can someone think around >thousand corners to configure all these engines. It seems to be more complicated >than the game that they are playing!
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