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Subject: Re: Crafty TBs access question

Author: Robert Hyatt

Date: 15:03:10 07/25/04

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On July 25, 2004 at 13:57:23, Ingo Bauer wrote:

>Hello
>
>I am running Crafty in a little match. I use all 3,4 and 5 Pcs Tbs. Crafty is
>accessing them without any problems during search but ... when the 5 Pcs
>position is reached Crafty stops using them and is calculating its moves. So far
>no harm happend because I only watched dead drawn endings but of course a lot of
>time is used. The other engines is using the imediately till the end.
>
>Is this related to some *.rc mistake I made?
>


No.  Most likely the result of a drawn 5-piece ending.  Crafty will try to
search in drawn tb endings to see if the opponent will make a mistake.  If both
programs are using tables, I'd add "swindle=off" to your crafty.rc file to stop
that since neither side will blunder.


>The crafty.rc I am using is:
>hash=192M
>hashp=64
>tbpath=c:\games\tbs
>cache=64M
>egtb
>xboard
>computer
>ponder off
>exit
>
>It is the Shredder Classic GUI I am using with WB-Protokoll I.
>
>Any clue anyone.
>
>Thx Ingo
>
>PS: Thank god that there is UCI, this will be the only WB-Engine I will ever
>use, because of its "referece" caracter! I swear! How can someone think around
>thousand corners to configure all these engines. It seems to be more complicated
>than the game that they are playing!



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